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	<id>https://wiki.dnvic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Awesome7285</id>
	<title>SM64 Romhacks Archipelago Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dnvic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Awesome7285"/>
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	<updated>2026-04-22T20:06:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=79</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=79"/>
		<updated>2026-04-21T07:49:40Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: /* Enter Bowser 3 without the cannon (45 Stars) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 2 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!In-Game Area&lt;br /&gt;
!Ticket Required&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Overworld&lt;br /&gt;
|None&lt;br /&gt;
|Overworld Ticket is always given at the beginning.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is located in Drybone Desert instead.&lt;br /&gt;
* Star 2 requires giving coconuts to yoshi.&lt;br /&gt;
* Star 3 requires defeating the goomba bros after 30 stars.&lt;br /&gt;
* Star 4 requires defeating the goomba bros after 40 stars.&lt;br /&gt;
|-&lt;br /&gt;
|Underground Depths&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Located near Bowser 1.&lt;br /&gt;
|-&lt;br /&gt;
|Minigame House&lt;br /&gt;
|Secret 1 Ticket&lt;br /&gt;
|Requires unlocking minigames from rainbow coins in other courses.&lt;br /&gt;
&lt;br /&gt;
* Star 1 and 3 are open from the start.&lt;br /&gt;
* Star 2 requires completing the rainbow coin challenge in Course 6.&lt;br /&gt;
* Star 4 requires completing the rainbow coin challenge in Course 10.&lt;br /&gt;
* Star 5 requires completing the rainbow coin challenge in Luna Park.&lt;br /&gt;
|-&lt;br /&gt;
|Gloomy Ambience&lt;br /&gt;
|Secret 2 Ticket&lt;br /&gt;
|Has 2 entrances, both are in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Drybone Desert&lt;br /&gt;
|None&lt;br /&gt;
|This area is part of the Overworld, therefore no ticket is required.&lt;br /&gt;
Overworld Star 1 requires collecting the red coins here.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|Vanish Cap Ticket&lt;br /&gt;
|Located in Drybone Desert.&lt;br /&gt;
|-&lt;br /&gt;
|Luna Park&lt;br /&gt;
|Metal Cap Ticket&lt;br /&gt;
|Located in Overworld 3.&lt;br /&gt;
|-&lt;br /&gt;
|Above the Clouds&lt;br /&gt;
|Wing Cap Ticket&lt;br /&gt;
|There are 3 seperate entrances, all requiring the Wing Cap Ticket.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is in the entrance in the first overworld.&lt;br /&gt;
* Star 2 is in the entrance in Drybone Desert.&lt;br /&gt;
* Star 3 is in the entrance in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Unused Level&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Only relevant if UnusedLevel is enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Signs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Course&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Course 1&lt;br /&gt;
|Located near the bridge towards Star 1.&lt;br /&gt;
|-&lt;br /&gt;
|Course 2&lt;br /&gt;
|Located in front of the FLUDD box.&lt;br /&gt;
|-&lt;br /&gt;
|Course 3&lt;br /&gt;
|Located in front of the Fire Flower box.&lt;br /&gt;
|-&lt;br /&gt;
|Course 5&lt;br /&gt;
|Located at the beginning of the level.&lt;br /&gt;
|-&lt;br /&gt;
|Course 6&lt;br /&gt;
|Located at the start of the rainbow coins challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Course 8&lt;br /&gt;
|Located within the puzzle room with the Fire and Ice flowers.&lt;br /&gt;
|-&lt;br /&gt;
|Course 9&lt;br /&gt;
|Located during the 6th act, in front of the Spider power-up.&lt;br /&gt;
|-&lt;br /&gt;
|Course 10&lt;br /&gt;
|Located at the start of the rainbow coins challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Course 13&lt;br /&gt;
|Located in front of the Spring power-up.&lt;br /&gt;
|-&lt;br /&gt;
|Bowser 2&lt;br /&gt;
|Located at the beginning of the level.&lt;br /&gt;
|-&lt;br /&gt;
|Bowser 3&lt;br /&gt;
|Located near the heart in the red section.&lt;br /&gt;
|-&lt;br /&gt;
|Secret 2&lt;br /&gt;
|Located at the start of the area from the dark orb warp in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Located at the start of the rainbow coins challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Wing Cap&lt;br /&gt;
|Located atop the center pillar in the area from the warp in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Overworld&lt;br /&gt;
|Located before the first key door in the area near the Bowser 1 entrance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap can occasionally crash the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=78</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=78"/>
		<updated>2026-04-21T06:56:02Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added signs section for LI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 3 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!In-Game Area&lt;br /&gt;
!Ticket Required&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Overworld&lt;br /&gt;
|None&lt;br /&gt;
|Overworld Ticket is always given at the beginning.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is located in Drybone Desert instead.&lt;br /&gt;
* Star 2 requires giving coconuts to yoshi.&lt;br /&gt;
* Star 3 requires defeating the goomba bros after 30 stars.&lt;br /&gt;
* Star 4 requires defeating the goomba bros after 40 stars.&lt;br /&gt;
|-&lt;br /&gt;
|Underground Depths&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Located near Bowser 1.&lt;br /&gt;
|-&lt;br /&gt;
|Minigame House&lt;br /&gt;
|Secret 1 Ticket&lt;br /&gt;
|Requires unlocking minigames from rainbow coins in other courses.&lt;br /&gt;
&lt;br /&gt;
* Star 1 and 3 are open from the start.&lt;br /&gt;
* Star 2 requires completing the rainbow coin challenge in Course 6.&lt;br /&gt;
* Star 4 requires completing the rainbow coin challenge in Course 10.&lt;br /&gt;
* Star 5 requires completing the rainbow coin challenge in Luna Park.&lt;br /&gt;
|-&lt;br /&gt;
|Gloomy Ambience&lt;br /&gt;
|Secret 2 Ticket&lt;br /&gt;
|Has 2 entrances, both are in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Drybone Desert&lt;br /&gt;
|None&lt;br /&gt;
|This area is part of the Overworld, therefore no ticket is required.&lt;br /&gt;
Overworld Star 1 requires collecting the red coins here.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|Vanish Cap Ticket&lt;br /&gt;
|Located in Drybone Desert.&lt;br /&gt;
|-&lt;br /&gt;
|Luna Park&lt;br /&gt;
|Metal Cap Ticket&lt;br /&gt;
|Located in Overworld 3.&lt;br /&gt;
|-&lt;br /&gt;
|Above the Clouds&lt;br /&gt;
|Wing Cap Ticket&lt;br /&gt;
|There are 3 seperate entrances, all requiring the Wing Cap Ticket.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is in the entrance in the first overworld.&lt;br /&gt;
* Star 2 is in the entrance in Drybone Desert.&lt;br /&gt;
* Star 3 is in the entrance in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Unused Level&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Only relevant if UnusedLevel is enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Signs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Course&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Course 1&lt;br /&gt;
|Located near the bridge towards Star 1.&lt;br /&gt;
|-&lt;br /&gt;
|Course 2&lt;br /&gt;
|Located in front of the FLUDD box.&lt;br /&gt;
|-&lt;br /&gt;
|Course 3&lt;br /&gt;
|Located in front of the Fire Flower box.&lt;br /&gt;
|-&lt;br /&gt;
|Course 5&lt;br /&gt;
|Located at the beginning of the level.&lt;br /&gt;
|-&lt;br /&gt;
|Course 6&lt;br /&gt;
|Located at the start of the rainbow coins challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Course 8&lt;br /&gt;
|Located within the puzzle room with the Fire and Ice flowers.&lt;br /&gt;
|-&lt;br /&gt;
|Course 9&lt;br /&gt;
|Located during the 6th act, in front of the Spider power-up.&lt;br /&gt;
|-&lt;br /&gt;
|Course 10&lt;br /&gt;
|Located at the start of the rainbow coins challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Course 13&lt;br /&gt;
|Located in front of the Spring power-up.&lt;br /&gt;
|-&lt;br /&gt;
|Bowser 2&lt;br /&gt;
|Located at the beginning of the level.&lt;br /&gt;
|-&lt;br /&gt;
|Bowser 3&lt;br /&gt;
|Located near the heart in the red section.&lt;br /&gt;
|-&lt;br /&gt;
|Secret 2&lt;br /&gt;
|Located at the start of the area from the dark orb warp in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Located at the start of the rainbow coins challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Wing Cap&lt;br /&gt;
|Located atop the center pillar in the area from the warp in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Overworld&lt;br /&gt;
|Located before the first key door in the area near the Bowser 1 entrance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap can occasionally crash the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=77</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=77"/>
		<updated>2026-04-21T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Listed all star requirements in the levels table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 3 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!In-Game Area&lt;br /&gt;
!Ticket Required&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Overworld&lt;br /&gt;
|None&lt;br /&gt;
|Overworld Ticket is always given at the beginning.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is located in Drybone Desert instead.&lt;br /&gt;
* Star 2 requires giving coconuts to yoshi.&lt;br /&gt;
* Star 3 requires defeating the goomba bros after 30 stars.&lt;br /&gt;
* Star 4 requires defeating the goomba bros after 40 stars.&lt;br /&gt;
|-&lt;br /&gt;
|Underground Depths&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Located Near Bowser 1.&lt;br /&gt;
|-&lt;br /&gt;
|Minigame House&lt;br /&gt;
|Secret 1 Ticket&lt;br /&gt;
|Requires unlocking minigames from rainbow coins in other courses.&lt;br /&gt;
&lt;br /&gt;
* Star 1 and 3 are open from the start.&lt;br /&gt;
* Star 2 requires completing the rainbow coin challenge in Course 6.&lt;br /&gt;
* Star 4 requires completing the rainbow coin challenge in Course 10.&lt;br /&gt;
* Star 5 requires completing the rainbow coin challenge in Luna Park.&lt;br /&gt;
|-&lt;br /&gt;
|Gloomy Ambience&lt;br /&gt;
|Secret 2 Ticket&lt;br /&gt;
|Has 2 entrances, both are in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Drybone Desert&lt;br /&gt;
|None&lt;br /&gt;
|This area is part of the Overworld, therefore no ticket is required.&lt;br /&gt;
Overworld Star 1 requires collecting the red coins here.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|Vanish Cap Ticket&lt;br /&gt;
|Located in Drybone Desert.&lt;br /&gt;
|-&lt;br /&gt;
|Luna Park&lt;br /&gt;
|Metal Cap Ticket&lt;br /&gt;
|Located in Overworld 3.&lt;br /&gt;
|-&lt;br /&gt;
|Above the Clouds&lt;br /&gt;
|Wing Cap Ticket&lt;br /&gt;
|There are 3 seperate entrances, all requiring the Wing Cap Ticket.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is in the entrance in the first overworld.&lt;br /&gt;
* Star 2 is in the entrance in Drybone Desert.&lt;br /&gt;
* Star 3 is in the entrance in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Unused Level&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Only relevant if UnusedLevel is enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Signs ==&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap can occasionally crash the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=76</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=76"/>
		<updated>2026-04-21T06:32:36Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 3 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!In-Game Area&lt;br /&gt;
!Ticket Required&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Underground Depths&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Located Near Bowser 1.&lt;br /&gt;
|-&lt;br /&gt;
|Minigame House&lt;br /&gt;
|Secret 1 Ticket&lt;br /&gt;
|Requires 20 Stars.&lt;br /&gt;
|-&lt;br /&gt;
|Gloomy Ambience&lt;br /&gt;
|Secret 2 Ticket&lt;br /&gt;
|Has 2 entrances, both are in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Drybone Desert&lt;br /&gt;
|None&lt;br /&gt;
|This area is part of the Overworld, therefore no ticket is required.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|Vanish Cap Ticket&lt;br /&gt;
|Located in Drybone Desert.&lt;br /&gt;
|-&lt;br /&gt;
|Luna Park&lt;br /&gt;
|Metal Cap Ticket&lt;br /&gt;
|Located in Overworld 3.&lt;br /&gt;
|-&lt;br /&gt;
|Above the Clouds&lt;br /&gt;
|Wing Cap Ticket&lt;br /&gt;
|There are 3 seperate entrances, all requiring the Wing Cap Ticket.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is in the entrance in the first overworld.&lt;br /&gt;
* Star 2 is in the entrance in Drybone Desert.&lt;br /&gt;
* Star 3 is in the entrance in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Unused Level&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Only relevant if UnusedLevel is enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap can occasionally crash the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=75</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=75"/>
		<updated>2026-04-21T06:22:31Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 3 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!In-Game Area&lt;br /&gt;
!Ticket Required&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Underground Depths&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Located Near Bowser 1.&lt;br /&gt;
|-&lt;br /&gt;
|Minigame House&lt;br /&gt;
|Secret 1 Ticket&lt;br /&gt;
|Requires 20 Stars.&lt;br /&gt;
|-&lt;br /&gt;
|Gloomy Ambience&lt;br /&gt;
|Secret 2 Ticket&lt;br /&gt;
|Has 2 entrances, both are in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Drybone Desert&lt;br /&gt;
|None&lt;br /&gt;
|This area is part of the Overworld, therefore no ticket is required.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|Vanish Cap Ticket&lt;br /&gt;
|Located in Drybone Desert.&lt;br /&gt;
|-&lt;br /&gt;
|Luna Park&lt;br /&gt;
|Metal Cap Ticket&lt;br /&gt;
|Located in Overworld 3.&lt;br /&gt;
|-&lt;br /&gt;
|Above the Clouds&lt;br /&gt;
|Wing Cap Ticket&lt;br /&gt;
|There are 3 seperate entrances, all requiring the Wing Cap Ticket.&lt;br /&gt;
&lt;br /&gt;
* Star 1 is in the entrance in the first overworld.&lt;br /&gt;
* Star 2 is in the entrance in Drybone Desert.&lt;br /&gt;
* Star 3 is in the entrance in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Unused Level&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Only relevant if UnusedLevel is enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap crashes the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=74</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=74"/>
		<updated>2026-04-21T06:21:13Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added levels for LI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 3 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!In-Game Area&lt;br /&gt;
!Ticket Required&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Underground Depths&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Located Near Bowser 1.&lt;br /&gt;
|-&lt;br /&gt;
|Minigame House&lt;br /&gt;
|Secret 1 Ticket&lt;br /&gt;
|Requires 20 Stars.&lt;br /&gt;
|-&lt;br /&gt;
|Gloomy Ambience&lt;br /&gt;
|Secret 2 Ticket&lt;br /&gt;
|Has 2 entrances, both are in Overworld 2.&lt;br /&gt;
|-&lt;br /&gt;
|Drybone Desert&lt;br /&gt;
|None&lt;br /&gt;
|This area is part of the Overworld, therefore no ticket is required.&lt;br /&gt;
|-&lt;br /&gt;
|Secret Aquarium&lt;br /&gt;
|Vanish Cap Ticket&lt;br /&gt;
|Located in Drybone Desert.&lt;br /&gt;
|-&lt;br /&gt;
|Luna Park&lt;br /&gt;
|Metal Cap Ticket&lt;br /&gt;
|Located in Overworld 3.&lt;br /&gt;
|-&lt;br /&gt;
|Above the Clouds&lt;br /&gt;
|Wing Cap Ticket&lt;br /&gt;
|There are 3 seperate entrances, all requiring the Wing Cap Ticket.&lt;br /&gt;
Star 1 is in the entrance in the first overworld.&lt;br /&gt;
Star 2 is in the entrance in Drybone Desert.&lt;br /&gt;
Star 3 is in the entrance in Course 10.&lt;br /&gt;
|-&lt;br /&gt;
|Unused Level&lt;br /&gt;
|Slide Ticket&lt;br /&gt;
|Only relevant if UnusedLevel is enabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap crashes the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=73</id>
		<title>SM64 Last Impact</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Last_Impact&amp;diff=73"/>
		<updated>2026-04-21T06:11:21Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add SM64LI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== UnusedLevel ===&lt;br /&gt;
Adds an extra location for the Unused Level accessible in Overworld 3. Requires a BLJ and navigating to an invisible pipe.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Bowser 3 without the cannon (45 Stars) ====&lt;br /&gt;
You can triple jump onto one of the searchlights in front of the gate and then jump over the wall into the loading zone below.&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Receiving a Heave-Ho Trap crashes the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_3:_Mario_on_An_Saoire&amp;diff=70</id>
		<title>Star Revenge 3: Mario on An Saoire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_3:_Mario_on_An_Saoire&amp;diff=70"/>
		<updated>2026-04-14T02:13:41Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add SR3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Star 1 - Shoot Down Klepto: without the cannon ====&lt;br /&gt;
You can jump into klepto from the top of the mountain by using the slope.&lt;br /&gt;
&lt;br /&gt;
==== Enter King Bob-Omb&#039;s arena without metal cap ====&lt;br /&gt;
Requires 2 precise lava boosts to get over the gap.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Star 6: without the metal cap ====&lt;br /&gt;
This can simply be done with lava boosts and healing.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Troll Star ====&lt;br /&gt;
This location is not enabled if the logic is set to reasonable or lower.&lt;br /&gt;
&lt;br /&gt;
The star is just outside the Eye Rock fight, above the vanish grate.&lt;br /&gt;
&lt;br /&gt;
==== Bowser 3 Troll Star ====&lt;br /&gt;
This location is not enabled if the logic is set to reasonable or lower.&lt;br /&gt;
&lt;br /&gt;
This star requires you to enter the hidden pipe in Ending Isle, use a fly guy to get there. Also requires Bowser 2 Ticket.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Star 3 and 6: getting onto the wooden platforms without the cannon ====&lt;br /&gt;
A well timed drop on the shell into a wallkick can make it up.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Star 5: without the wing cap ====&lt;br /&gt;
You can backwards slope kick on the slop to the left of the beginning of the level to reach the pillar with the star.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Course 5: without the vanish cap ====&lt;br /&gt;
Requires: Major Skips &amp;amp; Bomb Clips&lt;br /&gt;
&lt;br /&gt;
You can lure a bob-omb into the corner of the glass near the course 5 entrance to clip through it.&lt;br /&gt;
&lt;br /&gt;
=== Chuckya Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4 Star 1: without the vanish cap ====&lt;br /&gt;
Requires: Chuckya Clips&lt;br /&gt;
&lt;br /&gt;
You can throw a chuckya near the glass texture to clip through it.&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=SM64_Decades_Later&amp;diff=67</id>
		<title>SM64 Decades Later</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=SM64_Decades_Later&amp;diff=67"/>
		<updated>2026-04-08T01:20:34Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: changed levels to subheading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes ===&lt;br /&gt;
Only the latest version (v1.1h2) will be supported with this. I hook into aglab&#039;s C injects and those are recompiled in some versions and so if I wanted to support older versions I&#039;d need to find all of the pointers again which is too much work for not really any gain (no reason not to play latest version)&lt;br /&gt;
&lt;br /&gt;
Blue star mode activates when you get 150 total stars (either blue or yellow), or at 0 stars with the hack-specific option &amp;quot;StartWithBlueStars&amp;quot;. Once it is active, you always have the ability to switch it off whenever you want in the pause menu (you dont have to wait till 333 stars to do this), so that you can get some normal stars, if they are unobtainable/harder in blue star mode (for example, c1s6 requires wing cap but the wing cap boxes aren&#039;t accessible in blue star mode).&lt;br /&gt;
&lt;br /&gt;
Blue stars and yellow stars are seperate for star doors. Most blue star doors (staff only doors) activate at 1 blue star however.&lt;br /&gt;
&lt;br /&gt;
Since there are 3 endings, the default ending is ending 3 (the one after all 333 stars), unless blue stars are disabled, in which case ending 2 is the default ending.&lt;br /&gt;
&lt;br /&gt;
However there are options to change which endings are in logic&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== NoBlueStars ====&lt;br /&gt;
Disables checks from blue stars and removes all the blue stars from the pool (as well as the 7 postgame yellow stars as those require blue stars to reach)&lt;br /&gt;
&lt;br /&gt;
==== StartWithBlueStars ====&lt;br /&gt;
Start with the ability to obtain blue stars, rather than having to wait until getting 150 total&lt;br /&gt;
&lt;br /&gt;
==== Ending1 ====&lt;br /&gt;
Puts ending 1 in logic (the main ending after B3)&lt;br /&gt;
&lt;br /&gt;
==== Ending2 ====&lt;br /&gt;
Puts ending 2 in logic (the ending after Farewell)&lt;br /&gt;
&lt;br /&gt;
==== GraySwitchWarps ====&lt;br /&gt;
The gray switch levels (silence/death winds) have warps to the different overworlds, skipping the key necessary to enter. By default this isn&#039;t in logic, however if you enable this setting it is in logic.&lt;br /&gt;
&lt;br /&gt;
As well, if you have 1 blue star, you get access to the quick warp to all of the different parts of silence/death winds (rather than having to find all 6 boxes throughout the game), using that quick warp is not in logic if this setting is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Many levels in the game have a clear mismatch between what the level internally is, and how its classified in-game, causing confusion or possible false bug reports.  This is meant to help with knowing the difference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|In-game Area or Location&lt;br /&gt;
|Internal Area/Ticket Needed&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Farewell&lt;br /&gt;
|Secret 1&lt;br /&gt;
|In the basement, behind Mips in the 142 Star Door Area, behind the 144 Star Door.&lt;br /&gt;
|-&lt;br /&gt;
|Big City&lt;br /&gt;
|Secret 2&lt;br /&gt;
|In the mirror room on the third floor.&lt;br /&gt;
|-&lt;br /&gt;
|Final Slides&lt;br /&gt;
|Secret 3&lt;br /&gt;
|In the area that requires 169 Blue Stars after Secret 1.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 1&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Box is located in the outside Courtyard, on a wall.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 2&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Box is located in Course 1.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 3&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Box is located in Course 2.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 4&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Box is located in Course 4.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 5&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Box is located in Course 6.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 6&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Box is located in Course 7.&lt;br /&gt;
|-&lt;br /&gt;
|Silence Slide 7&lt;br /&gt;
|Vanish Cap&lt;br /&gt;
|Slide is behind the Mips 142 Star Door.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 1&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Box is located in the castle basement, on a light fixture.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 2&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Box is located in the Metal Cap stage.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 3&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Box is located in Course 9.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 4&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Box is located in the Vanish Cap stage.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 5&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Box is located in Course 12.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 6&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Box is located in Course 13.&lt;br /&gt;
|-&lt;br /&gt;
|Death Wind Slide 7&lt;br /&gt;
|Metal Cap&lt;br /&gt;
|Slide is behind the Mips 142 Star Door.&lt;br /&gt;
|-&lt;br /&gt;
|Vanish Cap Stage&lt;br /&gt;
|Wing Cap&lt;br /&gt;
|Platform is in the outside courtyard.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Cap Stage&lt;br /&gt;
|Wing Cap&lt;br /&gt;
|Platform is in the castle basement.&lt;br /&gt;
|-&lt;br /&gt;
|Brodute Area After Farewell&lt;br /&gt;
|Bowser 2&lt;br /&gt;
|This includes Bowser 2 Blue Star 6 and Bowser 2 Sign locations.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_7:_Park_of_Time&amp;diff=63</id>
		<title>Star Revenge 7: Park of Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_7:_Park_of_Time&amp;diff=63"/>
		<updated>2026-03-31T13:52:41Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tags to SR7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== Badgeless Wallkicks ===&lt;br /&gt;
Enables logic for wallkicking without the need for the Wall Badge. This can be done with Dive or Ground Pound by pressing A and B or Z respectively simultaneously. Has no effect if logic is set to static.&lt;br /&gt;
&lt;br /&gt;
=== Add121stStar ===&lt;br /&gt;
Adds an extra location for the secret 121st star added in the v1.1 update.&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_7:_Park_of_Time&amp;diff=61</id>
		<title>Star Revenge 7: Park of Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_7:_Park_of_Time&amp;diff=61"/>
		<updated>2026-03-19T03:14:58Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add SR7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== Badgeless Wallkicks ===&lt;br /&gt;
Enables logic for wallkicking without the need for the Wall Badge. This can be done with Dive or Ground Pound by pressing A and B or Z respectively simultaneously. Has no effect if logic is set to static.&lt;br /&gt;
&lt;br /&gt;
=== Add121stStar ===&lt;br /&gt;
Adds an extra location for the secret 121st star added in the v1.1 update.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_1:_Star_Takeover&amp;diff=59</id>
		<title>Star Revenge 1: Star Takeover</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_1:_Star_Takeover&amp;diff=59"/>
		<updated>2026-03-08T10:41:50Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added 101st star and change c9s3 logic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
&lt;br /&gt;
== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== Add101stStar ===&lt;br /&gt;
Adds the v1.2 exclusive 101st star past the 100 star door as a location.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Course 9 Star 3 without Wing Cap ====&lt;br /&gt;
Requires: &amp;lt;code&amp;gt;|Course 9 Cannon|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This star can be obtained with just a well angled cannon shot, but is considered reasonable difficulty as the star name includes -WC- by the developer.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Super_Mario_Star_Road&amp;diff=48</id>
		<title>Super Mario Star Road</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Super_Mario_Star_Road&amp;diff=48"/>
		<updated>2026-03-07T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
Logic is adjusted for playing on version 1.0 of Star Road&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 In the Side of the Mountain without wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Long Jump| or |Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can fall off the side of the mountain to skip the short wallkick section. You need Jump or Long Jump to get across the gap&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Course 1 Smash the Chain Chomps Rocks without Ground Pounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Any jump or |Dive|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rocks have bad collision and you can easily clip through just by walking around them a bit&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Past Opening Platforms With Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Long Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t long jump up the platforms but you can go down the other path and long jump down to the platform path pretty easily&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Common: Wallkicking from a backflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Occurs often in various places, so it would be excessive to list all the occurances of this in this document, considering they are also usually where you wallkick with other moves normally.&lt;br /&gt;
&lt;br /&gt;
==== Enter Mushroom Mountain Town Without Jumps ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump from the water to the tree, and jump from the tree into Mushroom Mountain Town. You can jump off of both without the actual Jump item.&lt;br /&gt;
&lt;br /&gt;
==== Overworld 1 Toad with Kicks, Punches, and Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Kick| and |Punch| and |Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kick up the slope next to Mushroom Mountain Town, and when you get near the top of the slope, jump. This requires the jump as otherwise you get stuck on some collision.&lt;br /&gt;
&lt;br /&gt;
==== Course 2 The Flying Stepping Stones without Metal Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and |Long Jump|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to the top of the windmill and long jump to the platform with the star&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Behind the Underwater Gate without Vanish Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Any jump&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can underwater punch clip through the gate&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Purple Switch without Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Jump| or |Long Jump| or |Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can lure the fly guy over and jump off of him&lt;br /&gt;
&lt;br /&gt;
==== Course 3 The Flooded Cave without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Any jump&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can water jump and land on the ledge if you are precise enough. This also skips pushing the block.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Metal Cap Star without Metal Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Jump&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump on the tree between the ruins and the lake. Use it to jump onto the slippery slope and do a slope jump towards the star.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Course 2 Without Jumps ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;(|Slidekick| or |Dive|) and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rollout onto the box next to the jar, and fall off the box, wallkick the wall, and enter the jar. Seems easy but it&#039;s a bit precise.&lt;br /&gt;
&lt;br /&gt;
==== Get Overworld 1 Toad with Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Framewalk up the slope next to Mushroom Mountain Town, and when you get near the top of the slope, jump. This requires the jump as otherwise you get stuck on some collision.&lt;br /&gt;
&lt;br /&gt;
==== Get Replica Star in Mushroom Mountain Town with no moves ====&lt;br /&gt;
Unlikely to matter since the replica star requires 121 stars, but you can framewalk up the slope the koopa normally takes up to skip jumping. Not possible with the koopa race since you&#039;re way too slow&lt;br /&gt;
&lt;br /&gt;
==== Get Koopa Race star in Mushroom Mountain Town with Dives ====&lt;br /&gt;
Same as above but you need the dive to beat the koopa race in a fast enough time&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Tower Stars without Cannon/Owl ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Triple Jump| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Triple jump from the hedge on the slope next to the tower, and jump over. Then use wallkick to get up the tower, and for the owl star do an arch wallkick.&lt;br /&gt;
&lt;br /&gt;
==== Course 4 Swim into the Flooded Cage without hanging ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;((|Wallkick| or |Shell|) and |Any Jump|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get on top of the hangable ceiling, then wallkick between the hangable ceiling and the left wall.&lt;br /&gt;
&lt;br /&gt;
You can also use the shell mario glitch to get inside the cage and use the shell to get to the star, but the star is in a box that is too high to rollout onto so you need a jump as well.&lt;br /&gt;
&lt;br /&gt;
==== Course 4 Underwater Maze on earlier acts ====&lt;br /&gt;
You can underwater punch between the box and the right wall and if you do it right you&#039;ll downwarp to right before the star&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Deep Dive In the Cage with Bob-omb ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to grab the bob-omb, you can just let it push you into the cage if its chasing you and you&#039;re in the right position&lt;br /&gt;
&lt;br /&gt;
== Major Skips ==&lt;br /&gt;
&lt;br /&gt;
=== Bowser 1 without 20 stars ===&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;(|Jump| or |Long Jump|) and |!v1.0|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump into the corner of the door and you can clip in. Clip was patched after v1.0.&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Shining_Stars_3_Sanctuary_of_the_Star_Comet&amp;diff=47</id>
		<title>Shining Stars 3 Sanctuary of the Star Comet</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Shining_Stars_3_Sanctuary_of_the_Star_Comet&amp;diff=47"/>
		<updated>2026-03-07T13:20:32Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Logic Quirks ==&lt;br /&gt;
&lt;br /&gt;
=== Overworld Stars ===&lt;br /&gt;
The overworld toads and MIPS spawn at non-default stars.&lt;br /&gt;
&lt;br /&gt;
==== Toad behind Vanish Cap Gate ====&lt;br /&gt;
Spawns at 20 stars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toad above Flaming Pie Factory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns at 50 stars&lt;br /&gt;
&lt;br /&gt;
==== Toad next to Funtimes ====&lt;br /&gt;
Spawns at 80 stars&lt;br /&gt;
&lt;br /&gt;
==== MIPS ====&lt;br /&gt;
Spawns at 20 stars&lt;br /&gt;
&lt;br /&gt;
==== MIPS 2 ====&lt;br /&gt;
Spawns at 50 stars&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Sunshine Airport Sky High Control Tower without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just long jump wallkick from the grass plateau to the control tower&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Kochiya Falls Cloud Cruise Fly-by without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can jump off the side of the bridge and kick into the alcove instead of using the wing cap&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== BLJs ===&lt;br /&gt;
&lt;br /&gt;
==== Overworld Toad 1 without Vanish Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the skeeter past the vanish cap grate&lt;br /&gt;
&lt;br /&gt;
==== Sunshine Airport without Vanish Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the various potted plants scattered everywhere to skip the vanish cap walls&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 without stars using BLJ ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the skeeter towards Course 3&lt;br /&gt;
&lt;br /&gt;
==== Course 4 without stars using BLJ ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|!obscure|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the skeeter towards the course 4 door, and you might clip in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key 1 Skip using BLJ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|!hard|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the slope towards the Key 1 door. Quite precise to start the BLJ.&lt;br /&gt;
&lt;br /&gt;
==== Overworld 3 Level Skips ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just blj on the spheres to get in the level lmao&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Ztar_Attack_Rebooted&amp;diff=46</id>
		<title>Ztar Attack Rebooted</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Ztar_Attack_Rebooted&amp;diff=46"/>
		<updated>2026-03-07T13:19:43Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific options ==&lt;br /&gt;
&lt;br /&gt;
=== NegativeEnding ===&lt;br /&gt;
Considers the negative ending a Victory condition&lt;br /&gt;
&lt;br /&gt;
=== NormalEnding ===&lt;br /&gt;
Considers the normal ending a Victory condition&lt;br /&gt;
&lt;br /&gt;
If both are disabled, Ztar&#039;s dream is the default victory condition&lt;br /&gt;
&lt;br /&gt;
== Skips in logic ==&lt;br /&gt;
To-do&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_2:_To_The_Moon&amp;diff=45</id>
		<title>Star Revenge 2: To The Moon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_2:_To_The_Moon&amp;diff=45"/>
		<updated>2026-03-07T13:19:25Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== EarlyOW2 ===&lt;br /&gt;
Enables logic for Overworld 2 with only 15 Stars and no Key 1 by travelling through all of Bowser 1.&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=44</id>
		<title>Star Revenge 6: Luigi&#039;s Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=44"/>
		<updated>2026-03-07T13:19:10Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== v1.3 ===&lt;br /&gt;
The Peach&#039;s Castle extra course&#039;s star and cannon added in this update is included in logic.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Upper part of the 2nd Overworld without 20 stars ====&lt;br /&gt;
Starting from near the 30 star door, you can line up a triple jump wallkick to the pillar near the Course 6 door that can get up to the upper part.&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Category:Hacks_with_Entrance_Tickets&amp;diff=43</id>
		<title>Category:Hacks with Entrance Tickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Category:Hacks_with_Entrance_Tickets&amp;diff=43"/>
		<updated>2026-03-07T13:18:24Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add Entrance Tickets page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list of hacks have support for level tickets. This means &amp;lt;code&amp;gt;level_tickets&amp;lt;/code&amp;gt; can be enabled in a YAML for these hacks and work correctly.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_1:_Star_Takeover&amp;diff=42</id>
		<title>Star Revenge 1: Star Takeover</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_1:_Star_Takeover&amp;diff=42"/>
		<updated>2026-03-07T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Category:Hacks_with_Move_Randomization&amp;diff=41</id>
		<title>Category:Hacks with Move Randomization</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Category:Hacks_with_Move_Randomization&amp;diff=41"/>
		<updated>2026-03-07T13:15:59Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list of hacks all have support for move randomization. This means &amp;lt;code&amp;gt;move_randomization&amp;lt;/code&amp;gt; can be enabled in a YAML for these hacks and work correctly.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Category:Hacks_with_Move_Randomization&amp;diff=40</id>
		<title>Category:Hacks with Move Randomization</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Category:Hacks_with_Move_Randomization&amp;diff=40"/>
		<updated>2026-03-07T13:15:19Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Created Move Rando Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list of hacks all have support for move randomization. This means &amp;lt;code&amp;gt;move_randomization&amp;lt;/code&amp;gt; can be enabled in a yaml for this hack and work correctly.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=39</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=39"/>
		<updated>2026-03-07T13:13:36Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add new tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 !-Box Tower without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| or |Triple Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Flying over the meadows without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Super Badge| and |Wallkick| and |Long Jump| and |Ground Pound| and (|Jump| or |Backflip| or |Sideflip|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you take the path where the super badge is and go to the big wooden platform, you can long jump and wallkick to get under the platform where the star is.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Lava Valley of the Reds without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and (|Long Jump| or |Double Jump|) and |Jump| and |Kick| and (|Long Jump| or |Slidekick|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_1:_Star_Takeover&amp;diff=38</id>
		<title>Star Revenge 1: Star Takeover</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_1:_Star_Takeover&amp;diff=38"/>
		<updated>2026-03-07T13:10:34Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add SR1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Shining_Stars_3_Sanctuary_of_the_Star_Comet&amp;diff=37</id>
		<title>Shining Stars 3 Sanctuary of the Star Comet</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Shining_Stars_3_Sanctuary_of_the_Star_Comet&amp;diff=37"/>
		<updated>2026-03-07T13:03:31Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Logic Quirks ==&lt;br /&gt;
&lt;br /&gt;
=== Overworld Stars ===&lt;br /&gt;
The overworld toads and MIPS spawn at non-default stars.&lt;br /&gt;
&lt;br /&gt;
==== Toad behind Vanish Cap Gate ====&lt;br /&gt;
Spawns at 20 stars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toad above Flaming Pie Factory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns at 50 stars&lt;br /&gt;
&lt;br /&gt;
==== Toad next to Funtimes ====&lt;br /&gt;
Spawns at 80 stars&lt;br /&gt;
&lt;br /&gt;
==== MIPS ====&lt;br /&gt;
Spawns at 20 stars&lt;br /&gt;
&lt;br /&gt;
==== MIPS 2 ====&lt;br /&gt;
Spawns at 50 stars&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Sunshine Airport Sky High Control Tower without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just long jump wallkick from the grass plateau to the control tower&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Kochiya Falls Cloud Cruise Fly-by without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can jump off the side of the bridge and kick into the alcove instead of using the wing cap&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== BLJs ===&lt;br /&gt;
&lt;br /&gt;
==== Overworld Toad 1 without Vanish Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the skeeter past the vanish cap grate&lt;br /&gt;
&lt;br /&gt;
==== Sunshine Airport without Vanish Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the various potted plants scattered everywhere to skip the vanish cap walls&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 without stars using BLJ ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the skeeter towards Course 3&lt;br /&gt;
&lt;br /&gt;
==== Course 4 without stars using BLJ ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|!obscure|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the skeeter towards the course 4 door, and you might clip in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key 1 Skip using BLJ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|!hard|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLJ on the slope towards the Key 1 door. Quite precise to start the BLJ.&lt;br /&gt;
&lt;br /&gt;
==== Overworld 3 Level Skips ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just blj on the spheres to get in the level lmao&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=36</id>
		<title>Star Revenge 6: Luigi&#039;s Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=36"/>
		<updated>2026-03-07T13:02:49Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== v1.3 ===&lt;br /&gt;
The Peach&#039;s Castle extra course&#039;s star and cannon added in this update is included in logic.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Upper part of the 2nd Overworld without 20 stars ====&lt;br /&gt;
Starting from near the 30 star door, you can line up a triple jump wallkick to the pillar near the Course 6 door that can get up to the upper part.&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=35</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=35"/>
		<updated>2026-03-07T13:02:30Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 !-Box Tower without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| or |Triple Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Flying over the meadows without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Super Badge| and |Wallkick| and |Long Jump| and |Ground Pound| and (|Jump| or |Backflip| or |Sideflip|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you take the path where the super badge is and go to the big wooden platform, you can long jump and wallkick to get under the platform where the star is.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Lava Valley of the Reds without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and (|Long Jump| or |Double Jump|) and |Jump| and |Kick| and (|Long Jump| or |Slidekick|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Super_Mario_Star_Road&amp;diff=34</id>
		<title>Super Mario Star Road</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Super_Mario_Star_Road&amp;diff=34"/>
		<updated>2026-03-07T13:02:13Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
Logic is adjusted for playing on version 1.0 of Star Road&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 In the Side of the Mountain without wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Long Jump| or |Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can fall off the side of the mountain to skip the short wallkick section. You need Jump or Long Jump to get across the gap&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Course 1 Smash the Chain Chomps Rocks without Ground Pounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Any jump or |Dive|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rocks have bad collision and you can easily clip through just by walking around them a bit&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Past Opening Platforms With Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Long Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can&#039;t long jump up the platforms but you can go down the other path and long jump down to the platform path pretty easily&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Common: Wallkicking from a backflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Occurs often in various places, so it would be excessive to list all the occurances of this in this document, considering they are also usually where you wallkick with other moves normally.&lt;br /&gt;
&lt;br /&gt;
==== Enter Mushroom Mountain Town Without Jumps ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump from the water to the tree, and jump from the tree into Mushroom Mountain Town. You can jump off of both without the actual Jump item.&lt;br /&gt;
&lt;br /&gt;
==== Overworld 1 Toad with Kicks, Punches, and Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Kick| and |Punch| and |Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kick up the slope next to Mushroom Mountain Town, and when you get near the top of the slope, jump. This requires the jump as otherwise you get stuck on some collision.&lt;br /&gt;
&lt;br /&gt;
==== Course 2 The Flying Stepping Stones without Metal Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and |Long Jump|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to the top of the windmill and long jump to the platform with the star&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Behind the Underwater Gate without Vanish Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Any jump&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can underwater punch clip through the gate&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Purple Switch without Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Jump| or |Long Jump| or |Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can lure the fly guy over and jump off of him&lt;br /&gt;
&lt;br /&gt;
==== Course 3 The Flooded Cave without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Any jump&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can water jump and land on the ledge if you are precise enough. This also skips pushing the block.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Metal Cap Star without Metal Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Jump&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump on the tree between the ruins and the lake. Use it to jump onto the slippery slope and do a slope jump towards the star.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Enter Course 2 Without Jumps ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;(|Slidekick| or |Dive|) and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rollout onto the box next to the jar, and fall off the box, wallkick the wall, and enter the jar. Seems easy but it&#039;s a bit precise.&lt;br /&gt;
&lt;br /&gt;
==== Get Overworld 1 Toad with Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Framewalk up the slope next to Mushroom Mountain Town, and when you get near the top of the slope, jump. This requires the jump as otherwise you get stuck on some collision.&lt;br /&gt;
&lt;br /&gt;
==== Get Replica Star in Mushroom Mountain Town with no moves ====&lt;br /&gt;
Unlikely to matter since the replica star requires 121 stars, but you can framewalk up the slope the koopa normally takes up to skip jumping. Not possible with the koopa race since you&#039;re way too slow&lt;br /&gt;
&lt;br /&gt;
==== Get Koopa Race star in Mushroom Mountain Town with Dives ====&lt;br /&gt;
Same as above but you need the dive to beat the koopa race in a fast enough time&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Tower Stars without Cannon/Owl ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Triple Jump| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Triple jump from the hedge on the slope next to the tower, and jump over. Then use wallkick to get up the tower, and for the owl star do an arch wallkick.&lt;br /&gt;
&lt;br /&gt;
==== Course 4 Swim into the Flooded Cage without hanging ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;((|Wallkick| or |Shell|) and |Any Jump|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get on top of the hangable ceiling, then wallkick between the hangable ceiling and the left wall.&lt;br /&gt;
&lt;br /&gt;
You can also use the shell mario glitch to get inside the cage and use the shell to get to the star, but the star is in a box that is too high to rollout onto so you need a jump as well.&lt;br /&gt;
&lt;br /&gt;
==== Course 4 Underwater Maze on earlier acts ====&lt;br /&gt;
You can underwater punch between the box and the right wall and if you do it right you&#039;ll downwarp to right before the star&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Deep Dive In the Cage with Bob-omb ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;Nothing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to grab the bob-omb, you can just let it push you into the cage if its chasing you and you&#039;re in the right position&lt;br /&gt;
&lt;br /&gt;
== Major Skips ==&lt;br /&gt;
&lt;br /&gt;
=== Bowser 1 without 20 stars ===&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;(|Jump| or |Long Jump|) and |!v1.0|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump into the corner of the door and you can clip in. Clip was patched after v1.0.&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Ztar_Attack_Rebooted&amp;diff=33</id>
		<title>Ztar Attack Rebooted</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Ztar_Attack_Rebooted&amp;diff=33"/>
		<updated>2026-03-07T13:01:52Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific options ==&lt;br /&gt;
&lt;br /&gt;
=== NegativeEnding ===&lt;br /&gt;
Considers the negative ending a Victory condition&lt;br /&gt;
&lt;br /&gt;
=== NormalEnding ===&lt;br /&gt;
Considers the normal ending a Victory condition&lt;br /&gt;
&lt;br /&gt;
If both are disabled, Ztar&#039;s dream is the default victory condition&lt;br /&gt;
&lt;br /&gt;
== Skips in logic ==&lt;br /&gt;
To-do&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Category:Hack&amp;diff=32</id>
		<title>Category:Hack</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Category:Hack&amp;diff=32"/>
		<updated>2026-03-07T13:01:20Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Create hack category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Hacks&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_2:_To_The_Moon&amp;diff=31</id>
		<title>Star Revenge 2: To The Moon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_2:_To_The_Moon&amp;diff=31"/>
		<updated>2026-03-07T13:00:42Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== EarlyOW2 ===&lt;br /&gt;
Enables logic for Overworld 2 with only 15 Stars and no Key 1 by travelling through all of Bowser 1.&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_2:_To_The_Moon&amp;diff=30</id>
		<title>Star Revenge 2: To The Moon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_2:_To_The_Moon&amp;diff=30"/>
		<updated>2026-03-07T12:52:30Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Add SR2TTM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== EarlyOW2 ===&lt;br /&gt;
Enables logic for Overworld 2 with only 15 Stars and no Key 1 by travelling through all of Bowser 1.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=29</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=29"/>
		<updated>2026-01-22T13:51:16Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: /* Tricks */ c8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 !-Box Tower without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| or |Triple Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Flying over the meadows without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Super Badge| and |Wallkick| and |Long Jump| and |Ground Pound| and (|Jump| or |Backflip| or |Sideflip|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you take the path where the super badge is and go to the big wooden platform, you can long jump and wallkick to get under the platform where the star is.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Lava Valley of the Reds without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and (|Long Jump| or |Double Jump|) and |Jump| and |Kick| and (|Long Jump| or |Slidekick|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=User:Awesome7285&amp;diff=28</id>
		<title>User:Awesome7285</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=User:Awesome7285&amp;diff=28"/>
		<updated>2026-01-15T11:26:59Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Created page with &amp;quot;yo waddup&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yo waddup&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=27</id>
		<title>Star Revenge 6: Luigi&#039;s Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=27"/>
		<updated>2026-01-15T11:24:23Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: 1.3 option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== v1.3 ===&lt;br /&gt;
The Peach&#039;s Castle extra course&#039;s star and cannon added in this update is included in logic.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Upper part of the 2nd Overworld without 20 stars ====&lt;br /&gt;
Starting from near the 30 star door, you can line up a triple jump wallkick to the pillar near the Course 6 door that can get up to the upper part.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=26</id>
		<title>Star Revenge 6: Luigi&#039;s Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=26"/>
		<updated>2026-01-15T02:18:46Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: /* Tricks */ early overworld 2 upper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Major Skips ===&lt;br /&gt;
&lt;br /&gt;
==== Upper part of the 2nd Overworld without 20 stars ====&lt;br /&gt;
Starting from near the 30 star door, you can line up a triple jump wallkick to the pillar near the Course 6 door that can get up to the upper part.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Main_Page&amp;diff=25</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Main_Page&amp;diff=25"/>
		<updated>2026-01-15T02:15:43Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: /* Hacks */ Added sr8 and sr6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki contains information on the hacks supported by the SM64 Romhacks Archipelago world&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
* [[Ztar Attack Rebooted]]&lt;br /&gt;
* [[Super Mario Star Road]]&lt;br /&gt;
* [[Star Revenge 8: Scepter of Hope]]&lt;br /&gt;
* [[Star Revenge 6: Luigi&#039;s Adventure]]&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=24</id>
		<title>Star Revenge 6: Luigi&#039;s Adventure</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_6:_Luigi%27s_Adventure&amp;diff=24"/>
		<updated>2026-01-15T02:15:15Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Create SR6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=22</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=22"/>
		<updated>2026-01-14T01:09:14Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: c7s5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Flying over the meadows without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Super Badge| and |Wallkick| and |Long Jump| and |Ground Pound| and (|Jump| or |Backflip| or |Sideflip|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you take the path where the super badge is and go to the big wooden platform, you can long jump and wallkick to get under the platform where the star is.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=17</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=17"/>
		<updated>2026-01-12T02:55:23Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: c4 lava level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=16</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=16"/>
		<updated>2026-01-12T02:50:01Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: c3s5 bomb clip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=15</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=15"/>
		<updated>2026-01-12T02:44:50Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: c3s4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=14</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=14"/>
		<updated>2026-01-12T02:32:44Z</updated>

		<summary type="html">&lt;p&gt;Awesome7285: Added c1s1 to sr8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;/div&gt;</summary>
		<author><name>Awesome7285</name></author>
	</entry>
</feed>