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	<updated>2026-04-22T21:51:07Z</updated>
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	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=72</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=72"/>
		<updated>2026-04-14T10:00:38Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): /* Course 6 Light Chuckya via water */ timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump, Longjump, or Sideflip available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement, glitches, and shortcuts should be sightreadable.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement and glitches might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some coin stars might be more tedious.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement and glitches might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BFCEAB ====&lt;br /&gt;
&lt;br /&gt;
The password for the metal cap switch. If you don&#039;t know it (or choose not to activate this option), it will be in logic once you can access the sign in the ending stage.&lt;br /&gt;
&lt;br /&gt;
==== RBLBFL ====&lt;br /&gt;
&lt;br /&gt;
The solution to the maze in C6. If you don&#039;t know it (or choose not to activate this option), it will be in logic once you can stomp the Ultra block below star 1.&lt;br /&gt;
&lt;br /&gt;
==== Level Ticket Deathwarp Cheese ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAUTION&#039;&#039;&#039;: This option might get patched at some point. If enabled, the logic might expect you to enter stages by deathwarping past levels that you don&#039;t have the tickets for.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== Bomb Clips ====&lt;br /&gt;
&lt;br /&gt;
Your classic throw bomb clips. Used in a few places, requires Jump and Punch to use.&lt;br /&gt;
&lt;br /&gt;
==== Corner Bomb Clips ====&lt;br /&gt;
&lt;br /&gt;
Much easier than standard bomb clips, but much less known. Automatically in logic with &amp;quot;Bomb Clips&amp;quot; and &amp;quot;obscure&amp;quot;, but you can activate them separately with the &amp;quot;Corner Bomb Clips&amp;quot; option if you only want to do this easier method.&lt;br /&gt;
&lt;br /&gt;
==== Chuckya Clips ====&lt;br /&gt;
&lt;br /&gt;
For entering Course 6. Only has an effect when &amp;quot;Major Skips&amp;quot; is also active.&lt;br /&gt;
&lt;br /&gt;
==== BLJs ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a hard BLJ from the bridge into the super block for Course 6 Star 1.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a stub.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 !-Box Tower without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| or |Triple Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Flying over the meadows without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Super Badge| and |Wallkick| and |Long Jump| and |Ground Pound| and (|Jump| or |Backflip| or |Sideflip|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you take the path where the super badge is and go to the big wooden platform, you can long jump and wallkick to get under the platform where the star is.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Lava Valley of the Reds without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and (|Long Jump| or |Double Jump|) and |Jump| and |Kick| and (|Long Jump| or |Slidekick|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;br /&gt;
&lt;br /&gt;
=== Chuckya Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 6 Light Chuckya via water ====&lt;br /&gt;
&lt;br /&gt;
Automatically in logic with &amp;quot;Chuckya Clips&amp;quot; and &amp;quot;obscure&amp;quot;. Obtain light chuckya in Course 6 by walking off the corner of the plank and getting grabbed as Chuckya lands. Reference video: https://youtu.be/exp5DVY5kBU?t=28&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=71</id>
		<title>Star Revenge 8: Scepter of Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_8:_Scepter_of_Hope&amp;diff=71"/>
		<updated>2026-04-14T09:59:45Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): only the settings section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump, Longjump, or Sideflip available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement, glitches, and shortcuts should be sightreadable.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement and glitches might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some coin stars might be more tedious.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement and glitches might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BFCEAB ====&lt;br /&gt;
&lt;br /&gt;
The password for the metal cap switch. If you don&#039;t know it (or choose not to activate this option), it will be in logic once you can access the sign in the ending stage.&lt;br /&gt;
&lt;br /&gt;
==== RBLBFL ====&lt;br /&gt;
&lt;br /&gt;
The solution to the maze in C6. If you don&#039;t know it (or choose not to activate this option), it will be in logic once you can stomp the Ultra block below star 1.&lt;br /&gt;
&lt;br /&gt;
==== Level Ticket Deathwarp Cheese ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAUTION&#039;&#039;&#039;: This option might get patched at some point. If enabled, the logic might expect you to enter stages by deathwarping past levels that you don&#039;t have the tickets for.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== Bomb Clips ====&lt;br /&gt;
&lt;br /&gt;
Your classic throw bomb clips. Used in a few places, requires Jump and Punch to use.&lt;br /&gt;
&lt;br /&gt;
==== Corner Bomb Clips ====&lt;br /&gt;
&lt;br /&gt;
Much easier than standard bomb clips, but much less known. Automatically in logic with &amp;quot;Bomb Clips&amp;quot; and &amp;quot;obscure&amp;quot;, but you can activate them separately with the &amp;quot;Corner Bomb Clips&amp;quot; option if you only want to do this easier method.&lt;br /&gt;
&lt;br /&gt;
==== Chuckya Clips ====&lt;br /&gt;
&lt;br /&gt;
For entering Course 6. Only has an effect when &amp;quot;Major Skips&amp;quot; is also active.&lt;br /&gt;
&lt;br /&gt;
==== BLJs ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a hard BLJ from the bridge into the super block for Course 6 Star 1.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
This is a stub.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 4: Raising the lava level back to level 2 ====&lt;br /&gt;
For Star 4 and entering Great Mausoleam, you are intended to raise the lava level back up to level 2 after lowering it for the previous stars. With intended logic, it is required to have a wallkick to get into the room with the lava raiser box, but you can avoid entering this room by exiting the course back to lobby or by getting the stars in an alternate order.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 !-Box Tower without Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| or |Triple Jump|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Jumping Over the Roofs with only Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dive is usually needed here to make the timer (if you are missing long jump or jump). But is barely possible with only sideflip if you are fast enough.&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Climbing the Building with Backflip and Wallkick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a backflip into a wallkick with arches to get around the geometry inside the building up to the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 7 Flying over the meadows without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Super Badge| and |Wallkick| and |Long Jump| and |Ground Pound| and (|Jump| or |Backflip| or |Sideflip|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you take the path where the super badge is and go to the big wooden platform, you can long jump and wallkick to get under the platform where the star is.&lt;br /&gt;
&lt;br /&gt;
==== Course 8 Lava Valley of the Reds without Wing Cap ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Wallkick| and (|Long Jump| or |Double Jump|) and |Jump| and |Kick| and (|Long Jump| or |Slidekick|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Bomb Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Secret of the Pillar Room without Ultra Badge ====&lt;br /&gt;
After getting ontop of pillar room with either a triple jump wallkick or pressing the blue switch, you can lure a bob-omb into the back left corner and have it push you inside the room.&lt;br /&gt;
&lt;br /&gt;
=== Chuckya Clips ===&lt;br /&gt;
&lt;br /&gt;
==== Course 6 Light Chuckya via water ====&lt;br /&gt;
&lt;br /&gt;
Automatically in logic with &amp;quot;Chuckya Clips&amp;quot; and &amp;quot;obscure&amp;quot;. Obtain light chuckya in Course 6 by walking off the corner of the plank and getting grabbed as Chuckya lands. Reference video: https://youtu.be/exp5DVY5kBU&lt;br /&gt;
&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=69</id>
		<title>Plutonium Mario 64</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=69"/>
		<updated>2026-04-08T17:19:50Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): Category links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach low light kaizo difficulty at times, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Full kaizo ====&lt;br /&gt;
&lt;br /&gt;
Some of the most frustrating and precise strats are only in logic with this setting. Remember to enable Hard as well when using this option.&lt;br /&gt;
&lt;br /&gt;
=== Star Display Warps ===&lt;br /&gt;
&lt;br /&gt;
Disables most of the stage entry logic, assuming that Star Display will be used to enter the courses when needed. Remember to enable level tickets.&lt;br /&gt;
&lt;br /&gt;
This option can allow for a more randomized level unlock order, as well as a few jumpless strategies in course 6 and beyond.&lt;br /&gt;
&lt;br /&gt;
== Strats ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
==== B3 navigation ====&lt;br /&gt;
&lt;br /&gt;
You want to make your way to the low pipe next to the donut maze. Reasonably speaking, you can just longjump to it rightaway.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C1 switch ====&lt;br /&gt;
&lt;br /&gt;
The ledge towards the star is a slope, so you can just run onto it and slopejump.&lt;br /&gt;
&lt;br /&gt;
==== C2 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
Wait for the box to respawn, then get the cap, sideflip onto the box, and doublejump off.&lt;br /&gt;
&lt;br /&gt;
==== C3 roof ====&lt;br /&gt;
&lt;br /&gt;
You can reach the ending area with the cannon.&lt;br /&gt;
&lt;br /&gt;
==== C5 planks ====&lt;br /&gt;
&lt;br /&gt;
Longjump past the last plank and straight to the pillar.&lt;br /&gt;
&lt;br /&gt;
==== C6 secrets ====&lt;br /&gt;
&lt;br /&gt;
For the wallkick secret, you can climb the spire and jump down&lt;br /&gt;
&lt;br /&gt;
==== C7 lavafalls ====&lt;br /&gt;
&lt;br /&gt;
Needs either a jump into the star or an extra bounce using coins from the chuckya.&lt;br /&gt;
&lt;br /&gt;
==== C7 volcano ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Shoot the cannon to the ceiling behind the chuckya platform, such that you bonk and land on the platform&lt;br /&gt;
&lt;br /&gt;
- Hard: Ride the shell into the volcano, then do the obscure strat&lt;br /&gt;
&lt;br /&gt;
==== C8 sewer path ====&lt;br /&gt;
&lt;br /&gt;
Reference video: https://youtu.be/eJ1KfCfYGaw&lt;br /&gt;
&lt;br /&gt;
==== C8 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
You can use the cannons to reach the vanish cap.&lt;br /&gt;
&lt;br /&gt;
==== C9 poison ====&lt;br /&gt;
&lt;br /&gt;
The non-moving purple floor is pyramid sand. With a sideflip, you can go onto the log then sideflip up to the normal floor.&lt;br /&gt;
&lt;br /&gt;
==== C10 tower ====&lt;br /&gt;
&lt;br /&gt;
Might have to chain wallkicks at the back of the tower if you can&#039;t break the boxes.&lt;br /&gt;
&lt;br /&gt;
==== C11 right path ====&lt;br /&gt;
&lt;br /&gt;
Backflip wallkicks are once again hard. The cannon is much easier.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 3 ====&lt;br /&gt;
&lt;br /&gt;
You can longjump from star 1.&lt;br /&gt;
&lt;br /&gt;
==== C11 cannon ====&lt;br /&gt;
&lt;br /&gt;
Aim exactly at the highest coin for a jumpless stargrab.&lt;br /&gt;
&lt;br /&gt;
==== C12 timer ====&lt;br /&gt;
&lt;br /&gt;
The timer is 48 seconds. You can backflip on, walk up, deal with the Lakitu, and backflip to the finish line.&lt;br /&gt;
&lt;br /&gt;
==== C12 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
Just an arch wallkick.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Water level boxes ====&lt;br /&gt;
&lt;br /&gt;
Practice makes the master.&lt;br /&gt;
&lt;br /&gt;
==== C1 pillars ====&lt;br /&gt;
&lt;br /&gt;
Wallkicks (this is a stub)&lt;br /&gt;
&lt;br /&gt;
==== C1 reds ====&lt;br /&gt;
&lt;br /&gt;
Break the ivy at the very edge and ledgegrab, then use whatever moves you have to quickly move across the pit. Might take a few retries.&lt;br /&gt;
&lt;br /&gt;
==== C2 spawn ====&lt;br /&gt;
&lt;br /&gt;
Goomba bounce&lt;br /&gt;
&lt;br /&gt;
==== C5 vanish ====&lt;br /&gt;
&lt;br /&gt;
Don&#039;t try to backflip, just run off at good angles and wallkick.&lt;br /&gt;
&lt;br /&gt;
==== C5 reds ====&lt;br /&gt;
&lt;br /&gt;
To return from the planks, breakdance the pokey down to size 2, then longjump bounce on it. Reference video: https://youtu.be/McD5d9F6ib4&lt;br /&gt;
&lt;br /&gt;
==== C5 hidden ====&lt;br /&gt;
&lt;br /&gt;
The cactus in front of the pit is more climbable than it looks.&lt;br /&gt;
&lt;br /&gt;
==== C6 elevator ====&lt;br /&gt;
&lt;br /&gt;
Run off at the right time and do 2 wallkicks.&lt;br /&gt;
&lt;br /&gt;
==== C6 metal cap ====&lt;br /&gt;
&lt;br /&gt;
Reference video: https://youtu.be/OejE9oS_4SY&lt;br /&gt;
&lt;br /&gt;
==== C6 reds ====&lt;br /&gt;
&lt;br /&gt;
A backflip wallkick into a crossover. Reference video: https://youtu.be/Jr9XhtB08eU&lt;br /&gt;
&lt;br /&gt;
==== C7 reds ====&lt;br /&gt;
&lt;br /&gt;
- Shell: Lavabounce on a koopa and use its shell to run over a second koopa, leaving enough coins on the bridge to survive the reclimb&lt;br /&gt;
&lt;br /&gt;
- Cap+dive: From the shell star island, rush to the lavafall red and use the cap to survive the way back&lt;br /&gt;
&lt;br /&gt;
==== C9 tree ====&lt;br /&gt;
&lt;br /&gt;
A bunch of backflip wallkicks that could use some scouting or practice.&lt;br /&gt;
&lt;br /&gt;
==== C12 reds ====&lt;br /&gt;
&lt;br /&gt;
More unintuitive backflip wallkicks.&lt;br /&gt;
&lt;br /&gt;
=== Full kaizo ===&lt;br /&gt;
&lt;br /&gt;
==== Water level secrets ====&lt;br /&gt;
&lt;br /&gt;
A Skeeter bounce. Isn&#039;t even consistent.&lt;br /&gt;
&lt;br /&gt;
==== C2 bridge ====&lt;br /&gt;
&lt;br /&gt;
At a specific point in the cycle, you can run off and just barely wallkick, and somehow that lets you get the star jumpless.&lt;br /&gt;
&lt;br /&gt;
==== C2 reds ====&lt;br /&gt;
&lt;br /&gt;
Reclimb meaning 2 goomba bounces&lt;br /&gt;
&lt;br /&gt;
==== C3 long climb ====&lt;br /&gt;
&lt;br /&gt;
The small platforms and box switch are hard enough with just Sideflip, but the last big gap is just way too precise.&lt;br /&gt;
&lt;br /&gt;
==== MC enemy path ====&lt;br /&gt;
&lt;br /&gt;
Dive to slide off, then hit 2 firsties with good straining.&lt;br /&gt;
&lt;br /&gt;
==== C8 crates ====&lt;br /&gt;
&lt;br /&gt;
Grind out a firsty chain.&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=68</id>
		<title>Plutonium Mario 64</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=68"/>
		<updated>2026-04-08T17:19:19Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach low light kaizo difficulty at times, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Full kaizo ====&lt;br /&gt;
&lt;br /&gt;
Some of the most frustrating and precise strats are only in logic with this setting. Remember to enable Hard as well when using this option.&lt;br /&gt;
&lt;br /&gt;
=== Star Display Warps ===&lt;br /&gt;
&lt;br /&gt;
Disables most of the stage entry logic, assuming that Star Display will be used to enter the courses when needed. Remember to enable level tickets.&lt;br /&gt;
&lt;br /&gt;
This option can allow for a more randomized level unlock order, as well as a few jumpless strategies in course 6 and beyond.&lt;br /&gt;
&lt;br /&gt;
== Strats ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
==== B3 navigation ====&lt;br /&gt;
&lt;br /&gt;
You want to make your way to the low pipe next to the donut maze. Reasonably speaking, you can just longjump to it rightaway.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C1 switch ====&lt;br /&gt;
&lt;br /&gt;
The ledge towards the star is a slope, so you can just run onto it and slopejump.&lt;br /&gt;
&lt;br /&gt;
==== C2 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
Wait for the box to respawn, then get the cap, sideflip onto the box, and doublejump off.&lt;br /&gt;
&lt;br /&gt;
==== C3 roof ====&lt;br /&gt;
&lt;br /&gt;
You can reach the ending area with the cannon.&lt;br /&gt;
&lt;br /&gt;
==== C5 planks ====&lt;br /&gt;
&lt;br /&gt;
Longjump past the last plank and straight to the pillar.&lt;br /&gt;
&lt;br /&gt;
==== C6 secrets ====&lt;br /&gt;
&lt;br /&gt;
For the wallkick secret, you can climb the spire and jump down&lt;br /&gt;
&lt;br /&gt;
==== C7 lavafalls ====&lt;br /&gt;
&lt;br /&gt;
Needs either a jump into the star or an extra bounce using coins from the chuckya.&lt;br /&gt;
&lt;br /&gt;
==== C7 volcano ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Shoot the cannon to the ceiling behind the chuckya platform, such that you bonk and land on the platform&lt;br /&gt;
&lt;br /&gt;
- Hard: Ride the shell into the volcano, then do the obscure strat&lt;br /&gt;
&lt;br /&gt;
==== C8 sewer path ====&lt;br /&gt;
&lt;br /&gt;
Reference video: https://youtu.be/eJ1KfCfYGaw&lt;br /&gt;
&lt;br /&gt;
==== C8 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
You can use the cannons to reach the vanish cap.&lt;br /&gt;
&lt;br /&gt;
==== C9 poison ====&lt;br /&gt;
&lt;br /&gt;
The non-moving purple floor is pyramid sand. With a sideflip, you can go onto the log then sideflip up to the normal floor.&lt;br /&gt;
&lt;br /&gt;
==== C10 tower ====&lt;br /&gt;
&lt;br /&gt;
Might have to chain wallkicks at the back of the tower if you can&#039;t break the boxes.&lt;br /&gt;
&lt;br /&gt;
==== C11 right path ====&lt;br /&gt;
&lt;br /&gt;
Backflip wallkicks are once again hard. The cannon is much easier.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 3 ====&lt;br /&gt;
&lt;br /&gt;
You can longjump from star 1.&lt;br /&gt;
&lt;br /&gt;
==== C11 cannon ====&lt;br /&gt;
&lt;br /&gt;
Aim exactly at the highest coin for a jumpless stargrab.&lt;br /&gt;
&lt;br /&gt;
==== C12 timer ====&lt;br /&gt;
&lt;br /&gt;
The timer is 48 seconds. You can backflip on, walk up, deal with the Lakitu, and backflip to the finish line.&lt;br /&gt;
&lt;br /&gt;
==== C12 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
Just an arch wallkick.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Water level boxes ====&lt;br /&gt;
&lt;br /&gt;
Practice makes the master.&lt;br /&gt;
&lt;br /&gt;
==== C1 pillars ====&lt;br /&gt;
&lt;br /&gt;
Wallkicks (this is a stub)&lt;br /&gt;
&lt;br /&gt;
==== C1 reds ====&lt;br /&gt;
&lt;br /&gt;
Break the ivy at the very edge and ledgegrab, then use whatever moves you have to quickly move across the pit. Might take a few retries.&lt;br /&gt;
&lt;br /&gt;
==== C2 spawn ====&lt;br /&gt;
&lt;br /&gt;
Goomba bounce&lt;br /&gt;
&lt;br /&gt;
==== C5 vanish ====&lt;br /&gt;
&lt;br /&gt;
Don&#039;t try to backflip, just run off at good angles and wallkick.&lt;br /&gt;
&lt;br /&gt;
==== C5 reds ====&lt;br /&gt;
&lt;br /&gt;
To return from the planks, breakdance the pokey down to size 2, then longjump bounce on it. Reference video: https://youtu.be/McD5d9F6ib4&lt;br /&gt;
&lt;br /&gt;
==== C5 hidden ====&lt;br /&gt;
&lt;br /&gt;
The cactus in front of the pit is more climbable than it looks.&lt;br /&gt;
&lt;br /&gt;
==== C6 elevator ====&lt;br /&gt;
&lt;br /&gt;
Run off at the right time and do 2 wallkicks.&lt;br /&gt;
&lt;br /&gt;
==== C6 metal cap ====&lt;br /&gt;
&lt;br /&gt;
Reference video: https://youtu.be/OejE9oS_4SY&lt;br /&gt;
&lt;br /&gt;
==== C6 reds ====&lt;br /&gt;
&lt;br /&gt;
A backflip wallkick into a crossover. Reference video: https://youtu.be/Jr9XhtB08eU&lt;br /&gt;
&lt;br /&gt;
==== C7 reds ====&lt;br /&gt;
&lt;br /&gt;
- Shell: Lavabounce on a koopa and use its shell to run over a second koopa, leaving enough coins on the bridge to survive the reclimb&lt;br /&gt;
&lt;br /&gt;
- Cap+dive: From the shell star island, rush to the lavafall red and use the cap to survive the way back&lt;br /&gt;
&lt;br /&gt;
==== C9 tree ====&lt;br /&gt;
&lt;br /&gt;
A bunch of backflip wallkicks that could use some scouting or practice.&lt;br /&gt;
&lt;br /&gt;
==== C12 reds ====&lt;br /&gt;
&lt;br /&gt;
More unintuitive backflip wallkicks.&lt;br /&gt;
&lt;br /&gt;
=== Full kaizo ===&lt;br /&gt;
&lt;br /&gt;
==== Water level secrets ====&lt;br /&gt;
&lt;br /&gt;
A Skeeter bounce. Isn&#039;t even consistent.&lt;br /&gt;
&lt;br /&gt;
==== C2 bridge ====&lt;br /&gt;
&lt;br /&gt;
At a specific point in the cycle, you can run off and just barely wallkick, and somehow that lets you get the star jumpless.&lt;br /&gt;
&lt;br /&gt;
==== C2 reds ====&lt;br /&gt;
&lt;br /&gt;
Reclimb meaning 2 goomba bounces&lt;br /&gt;
&lt;br /&gt;
==== C3 long climb ====&lt;br /&gt;
&lt;br /&gt;
The small platforms and box switch are hard enough with just Sideflip, but the last big gap is just way too precise.&lt;br /&gt;
&lt;br /&gt;
==== MC enemy path ====&lt;br /&gt;
&lt;br /&gt;
Dive to slide off, then hit 2 firsties with good straining.&lt;br /&gt;
&lt;br /&gt;
==== C8 crates ====&lt;br /&gt;
&lt;br /&gt;
Grind out a firsty chain.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=62</id>
		<title>Star Revenge 0: Galaxy of Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=62"/>
		<updated>2026-03-29T20:45:04Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): /* Obscure */ Breakdances for obscure stars were removed from the logic because it turns out that breakdance isn&amp;#039;t a free alternative to punch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some stars might expect backflip wallkicks instead of forward jumps, and some coin stars might be more tedious.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Forgo self-defense ====&lt;br /&gt;
&lt;br /&gt;
For some stars, the logic expects additional moves that will help you defend yourself against Flyguys, Lakitus, or other enemies. You can disable this feature here or by setting the main difficulty to Hard.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BCBCAC ====&lt;br /&gt;
&lt;br /&gt;
The answer to the Thwomp quiz, letting you skip the first half of Tower of Tempora. Disable if you want to climb the tower in full.&lt;br /&gt;
&lt;br /&gt;
==== v1.0.1 ====&lt;br /&gt;
&lt;br /&gt;
Only relevant if you want to play with rollouts - you can Reasonably enter OW2 on v1.0.1 using unreferenced walls, but I heard that later versions require Hard double turnaround dives.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== NBG ====&lt;br /&gt;
&lt;br /&gt;
Noteblock glitches. Most involve a frame-perfect dive, although the NBG to the tower in C5 can be retriably done using a boo bounce.&lt;br /&gt;
&lt;br /&gt;
==== Framewalk ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a relatively easy framewalk at the start of C6, and some strats for C6s3 involve framewalks as well. Climbing the big slope with nothing but a framewalk is additionally considered Hard.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== C14 sign ====&lt;br /&gt;
&lt;br /&gt;
There is a slightly non-obvious sign beyond the lake surrounding the level. You can Reasonably just swim to this sign without needing any moves.&lt;br /&gt;
&lt;br /&gt;
==== S2 sign ====&lt;br /&gt;
&lt;br /&gt;
Above the clouds, the tower behind the pipe has an Obscure sign. Use a TJWK, an NBG, or a Hard longjump from the highest brick to reach it.&lt;br /&gt;
&lt;br /&gt;
==== B1 sign ====&lt;br /&gt;
&lt;br /&gt;
In Tower of Tempora, the beam with the last pole has an Obscure sign. An arch wallkick from the pole easily reaches it, but a Hard arch polejump also gets the job done.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== C1 island ====&lt;br /&gt;
&lt;br /&gt;
You can skip the cannon by swimming to the left edge of the island&#039;s slope, then using a steepjump dive, jumpkicks, or an Obscure sideflip to get up.&lt;br /&gt;
&lt;br /&gt;
==== C2s3 star grab ====&lt;br /&gt;
&lt;br /&gt;
To grab the star with jumpkicks, climb the slope then use the momentum to jump into the star.&lt;br /&gt;
&lt;br /&gt;
==== C3 lone house ====&lt;br /&gt;
&lt;br /&gt;
Instead of jumping from the pillar next to the warp, you can reach the star path directly from the ground with a good enough jump, longjump, or sideflip dive.&lt;br /&gt;
&lt;br /&gt;
==== C3 hidden pipe ====&lt;br /&gt;
&lt;br /&gt;
You can use water jumps to reach the pipe without a shell. The switch can be reached with a TJWK from the ground next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==== C5 cliff/town area ====&lt;br /&gt;
&lt;br /&gt;
- Reasonable: Doublejump onto the first arch of the star 1 path, then longjump to the grey slope.&lt;br /&gt;
&lt;br /&gt;
- Obscure: Use the pipe past the star 1 path to go all the way to the town area, then backtrack to the cliff area from there.&lt;br /&gt;
&lt;br /&gt;
==== C5 tower (NBG) ====&lt;br /&gt;
&lt;br /&gt;
Climb to the town, then use a boo bounce NBG from the highest noteblock to launch to the top few platforms of the tower. Video example: https://youtu.be/fGcsgy6Asng?t=670 (dive is not required)&lt;br /&gt;
&lt;br /&gt;
==== C6 pipe ====&lt;br /&gt;
&lt;br /&gt;
- Strict: Start from the pipe near star 2.&lt;br /&gt;
&lt;br /&gt;
- Obscure: From the cliff area, you can enter the star 7 pipe and go left, disobeying the sign.&lt;br /&gt;
&lt;br /&gt;
==== C7 star 3 path ====&lt;br /&gt;
&lt;br /&gt;
Two lavabounces from spawn.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C4 metal cap skip ====&lt;br /&gt;
&lt;br /&gt;
From the 2d pipe exit (only requires entering the bottom middle pipe), you can reach the star platform with a variety of slopejump combos. Video example: https://youtu.be/fGcsgy6Asng?t=749&lt;br /&gt;
&lt;br /&gt;
==== C6 cliff area ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty easy longjump to the star 5 path, just need to dpad right for a bit and longjump from the sloped part of the sand pipe at full running speed. Video example: https://youtu.be/fGcsgy6Asng?t=536&lt;br /&gt;
&lt;br /&gt;
==== C7 plateau ====&lt;br /&gt;
&lt;br /&gt;
You can go from the pipe behind spawn to the pipe near the blue coin switch, then climb from there.&lt;br /&gt;
&lt;br /&gt;
==== C8 noteblock star ====&lt;br /&gt;
&lt;br /&gt;
After the noteblock, two 45° wallkicks can make it up to the last set of boxes in time.&lt;br /&gt;
&lt;br /&gt;
==== C8 panels ====&lt;br /&gt;
&lt;br /&gt;
You can grab the metal cap by lavaboosting onto the box, crawling off, and groundpounding. Mind the cap timer.&lt;br /&gt;
&lt;br /&gt;
==== C10 reds/80c ====&lt;br /&gt;
&lt;br /&gt;
Climb the house, then jump or dive rollout from the big flower.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 7 ====&lt;br /&gt;
&lt;br /&gt;
Wallkick up to the hot platforms, then use 2 bounces to get to the star. Video example: https://youtu.be/SPKdjsJ2sNo?t=942&lt;br /&gt;
&lt;br /&gt;
==== C12 shell skip ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Longjump from star 1 directly to the star platform. Video example: https://youtu.be/fGcsgy6Asng?t=1178&lt;br /&gt;
&lt;br /&gt;
- Hard: Angle setup and run onto the pyramid, then slidefall to the star platform. Video example: https://discord.com/channels/1345801058609270794/1346146151086428200/1467161782941519993&lt;br /&gt;
&lt;br /&gt;
==== C13 sewer reds ====&lt;br /&gt;
&lt;br /&gt;
Video reference with only wallkicks: https://youtu.be/rNy_wyVy4kQ&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes to the cannon area ====&lt;br /&gt;
&lt;br /&gt;
First, clear the bully. Then do 5 backflips, 2 lavabounces, and finally either dive through the heart or make it to the house in 2+1 bounces.&lt;br /&gt;
&lt;br /&gt;
==== C9 numbers ====&lt;br /&gt;
&lt;br /&gt;
You can twirl from the 4 to the 6. The only problem is that twirling on this flyguy can be pretty hard.&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
[[Category:Hack]]&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=53</id>
		<title>Star Revenge 0: Galaxy of Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=53"/>
		<updated>2026-03-07T19:33:49Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): /* C4 Metal cap skip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some stars might expect backflip wallkicks instead of forward jumps, and some coin stars might require breakdances or water jumps to defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Forgo self-defense ====&lt;br /&gt;
&lt;br /&gt;
For some stars, the logic expects additional moves that will help you defend yourself against Flyguys, Lakitus, or other enemies. You can disable this feature here or by setting the main difficulty to Hard.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BCBCAC ====&lt;br /&gt;
&lt;br /&gt;
The answer to the Thwomp quiz, letting you skip the first half of Tower of Tempora. Disable if you want to climb the tower in full.&lt;br /&gt;
&lt;br /&gt;
==== v1.0.1 ====&lt;br /&gt;
&lt;br /&gt;
Only relevant if you want to play with rollouts - you can Reasonably enter OW2 on v1.0.1 using unreferenced walls, but I heard that later versions require Hard double turnaround dives.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== NBG ====&lt;br /&gt;
&lt;br /&gt;
Noteblock glitches. Most involve a frame-perfect dive, although the NBG to the tower in C5 can be retriably done using a boo bounce.&lt;br /&gt;
&lt;br /&gt;
==== Framewalk ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a relatively easy framewalk at the start of C6, and some strats for C6s3 involve framewalks as well. Climbing the big slope with nothing but a framewalk is additionally considered Hard.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== C14 sign ====&lt;br /&gt;
&lt;br /&gt;
There is a slightly non-obvious sign beyond the lake surrounding the level. You can Reasonably just swim to this sign without needing any moves.&lt;br /&gt;
&lt;br /&gt;
==== S2 sign ====&lt;br /&gt;
&lt;br /&gt;
Above the clouds, the tower behind the pipe has an Obscure sign. Use a TJWK, an NBG, or a Hard longjump from the highest brick to reach it.&lt;br /&gt;
&lt;br /&gt;
==== B1 sign ====&lt;br /&gt;
&lt;br /&gt;
In Tower of Tempora, the beam with the last pole has an Obscure sign. An arch wallkick from the pole easily reaches it, but a Hard arch polejump also gets the job done.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== C1 island ====&lt;br /&gt;
&lt;br /&gt;
You can skip the cannon by swimming to the left edge of the island&#039;s slope, then using a steepjump dive, jumpkicks, or an Obscure sideflip to get up.&lt;br /&gt;
&lt;br /&gt;
==== C2s3 star grab ====&lt;br /&gt;
&lt;br /&gt;
To grab the star with jumpkicks, climb the slope then use the momentum to jump into the star.&lt;br /&gt;
&lt;br /&gt;
==== C3 lone house ====&lt;br /&gt;
&lt;br /&gt;
Instead of jumping from the pillar next to the warp, you can reach the star path directly from the ground with a good enough jump, longjump, or sideflip dive.&lt;br /&gt;
&lt;br /&gt;
==== C3 hidden pipe ====&lt;br /&gt;
&lt;br /&gt;
You can use water jumps to reach the pipe without a shell. The switch can be reached with a TJWK from the ground next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==== C5 cliff/town area ====&lt;br /&gt;
&lt;br /&gt;
- Reasonable: Doublejump onto the first arch of the star 1 path, then longjump to the grey slope.&lt;br /&gt;
&lt;br /&gt;
- Obscure: Use the pipe past the star 1 path to go all the way to the town area, then backtrack to the cliff area from there.&lt;br /&gt;
&lt;br /&gt;
==== C5 tower (NBG) ====&lt;br /&gt;
&lt;br /&gt;
Climb to the town, then use a boo bounce NBG from the highest noteblock to launch to the top few platforms of the tower. Video example: https://youtu.be/fGcsgy6Asng?t=670 (dive is not required)&lt;br /&gt;
&lt;br /&gt;
==== C6 pipe ====&lt;br /&gt;
&lt;br /&gt;
- Strict: Start from the pipe near star 2.&lt;br /&gt;
&lt;br /&gt;
- Obscure: From the cliff area, you can enter the star 7 pipe and go left, disobeying the sign.&lt;br /&gt;
&lt;br /&gt;
==== C7 star 3 path ====&lt;br /&gt;
&lt;br /&gt;
Two lavabounces from spawn.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C4 metal cap skip ====&lt;br /&gt;
&lt;br /&gt;
From the 2d pipe exit (only requires entering the bottom middle pipe), you can reach the star platform with a variety of slopejump combos. Video example: https://youtu.be/fGcsgy6Asng?t=749&lt;br /&gt;
&lt;br /&gt;
==== C6 cliff area ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty easy longjump to the star 5 path, just need to dpad right for a bit and longjump from the sloped part of the sand pipe at full running speed. Video example: https://youtu.be/fGcsgy6Asng?t=536&lt;br /&gt;
&lt;br /&gt;
==== C7 plateau ====&lt;br /&gt;
&lt;br /&gt;
You can go from the pipe behind spawn to the pipe near the blue coin switch, then climb from there.&lt;br /&gt;
&lt;br /&gt;
==== C8 noteblock star ====&lt;br /&gt;
&lt;br /&gt;
After the noteblock, two 45° wallkicks can make it up to the last set of boxes in time.&lt;br /&gt;
&lt;br /&gt;
==== C8 panels ====&lt;br /&gt;
&lt;br /&gt;
You can grab the metal cap by lavaboosting onto the box, crawling off, and groundpounding. Mind the cap timer.&lt;br /&gt;
&lt;br /&gt;
==== C10 reds/80c ====&lt;br /&gt;
&lt;br /&gt;
Climb the house, then jump or dive rollout from the big flower.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 7 ====&lt;br /&gt;
&lt;br /&gt;
Wallkick up to the hot platforms, then use 2 bounces to get to the star. Video example: https://youtu.be/SPKdjsJ2sNo?t=942&lt;br /&gt;
&lt;br /&gt;
==== C12 shell skip ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Longjump from star 1 directly to the star platform. Video example: https://youtu.be/fGcsgy6Asng?t=1178&lt;br /&gt;
&lt;br /&gt;
- Hard: Angle setup and run onto the pyramid, then slidefall to the star platform. Video example: https://discord.com/channels/1345801058609270794/1346146151086428200/1467161782941519993&lt;br /&gt;
&lt;br /&gt;
==== C13 sewer reds ====&lt;br /&gt;
&lt;br /&gt;
Video reference with only wallkicks: https://youtu.be/rNy_wyVy4kQ&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes to the cannon area ====&lt;br /&gt;
&lt;br /&gt;
First, clear the bully. Then do 5 backflips, 2 lavabounces, and finally either dive through the heart or make it to the house in 2+1 bounces.&lt;br /&gt;
&lt;br /&gt;
==== C9 numbers ====&lt;br /&gt;
&lt;br /&gt;
You can twirl from the 4 to the 6. The only problem is that twirling on this flyguy can be pretty hard.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=52</id>
		<title>Star Revenge 0: Galaxy of Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=52"/>
		<updated>2026-03-07T19:30:40Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some stars might expect backflip wallkicks instead of forward jumps, and some coin stars might require breakdances or water jumps to defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Forgo self-defense ====&lt;br /&gt;
&lt;br /&gt;
For some stars, the logic expects additional moves that will help you defend yourself against Flyguys, Lakitus, or other enemies. You can disable this feature here or by setting the main difficulty to Hard.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BCBCAC ====&lt;br /&gt;
&lt;br /&gt;
The answer to the Thwomp quiz, letting you skip the first half of Tower of Tempora. Disable if you want to climb the tower in full.&lt;br /&gt;
&lt;br /&gt;
==== v1.0.1 ====&lt;br /&gt;
&lt;br /&gt;
Only relevant if you want to play with rollouts - you can Reasonably enter OW2 on v1.0.1 using unreferenced walls, but I heard that later versions require Hard double turnaround dives.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== NBG ====&lt;br /&gt;
&lt;br /&gt;
Noteblock glitches. Most involve a frame-perfect dive, although the NBG to the tower in C5 can be retriably done using a boo bounce.&lt;br /&gt;
&lt;br /&gt;
==== Framewalk ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a relatively easy framewalk at the start of C6, and some strats for C6s3 involve framewalks as well. Climbing the big slope with nothing but a framewalk is additionally considered Hard.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== C14 sign ====&lt;br /&gt;
&lt;br /&gt;
There is a slightly non-obvious sign beyond the lake surrounding the level. You can Reasonably just swim to this sign without needing any moves.&lt;br /&gt;
&lt;br /&gt;
==== S2 sign ====&lt;br /&gt;
&lt;br /&gt;
Above the clouds, the tower behind the pipe has an Obscure sign. Use a TJWK, an NBG, or a Hard longjump from the highest brick to reach it.&lt;br /&gt;
&lt;br /&gt;
==== B1 sign ====&lt;br /&gt;
&lt;br /&gt;
In Tower of Tempora, the beam with the last pole has an Obscure sign. An arch wallkick from the pole easily reaches it, but a Hard arch polejump also gets the job done.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== C1 island ====&lt;br /&gt;
&lt;br /&gt;
You can skip the cannon by swimming to the left edge of the island&#039;s slope, then using a steepjump dive, jumpkicks, or an Obscure sideflip to get up.&lt;br /&gt;
&lt;br /&gt;
==== C2s3 star grab ====&lt;br /&gt;
&lt;br /&gt;
To grab the star with jumpkicks, climb the slope then use the momentum to jump into the star.&lt;br /&gt;
&lt;br /&gt;
==== C3 lone house ====&lt;br /&gt;
&lt;br /&gt;
Instead of jumping from the pillar next to the warp, you can reach the star path directly from the ground with a good enough jump, longjump, or sideflip dive.&lt;br /&gt;
&lt;br /&gt;
==== C3 hidden pipe ====&lt;br /&gt;
&lt;br /&gt;
You can use water jumps to reach the pipe without a shell. The switch can be reached with a TJWK from the ground next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==== C5 cliff/town area ====&lt;br /&gt;
&lt;br /&gt;
- Reasonable: Doublejump onto the first arch of the star 1 path, then longjump to the grey slope.&lt;br /&gt;
&lt;br /&gt;
- Obscure: Use the pipe past the star 1 path to go all the way to the town area, then backtrack to the cliff area from there.&lt;br /&gt;
&lt;br /&gt;
==== C5 tower (NBG) ====&lt;br /&gt;
&lt;br /&gt;
Climb to the town, then use a boo bounce NBG from the highest noteblock to launch to the top few platforms of the tower. Video example: https://youtu.be/fGcsgy6Asng?t=670 (dive is not required)&lt;br /&gt;
&lt;br /&gt;
==== C6 pipe ====&lt;br /&gt;
&lt;br /&gt;
- Strict: Start from the pipe near star 2.&lt;br /&gt;
&lt;br /&gt;
- Obscure: From the cliff area, you can enter the star 7 pipe and go left, disobeying the sign.&lt;br /&gt;
&lt;br /&gt;
==== C7 star 3 path ====&lt;br /&gt;
&lt;br /&gt;
Two lavabounces from spawn.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C4 Metal cap skip ====&lt;br /&gt;
&lt;br /&gt;
From the 2d pipe exit (only requires entering the bottom middle pipe), you can reach the star platform with a variety of slopejump combos. Video example: https://youtu.be/fGcsgy6Asng?t=749&lt;br /&gt;
&lt;br /&gt;
==== C6 cliff area ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty easy longjump to the star 5 path, just need to dpad right for a bit and longjump from the sloped part of the sand pipe at full running speed. Video example: https://youtu.be/fGcsgy6Asng?t=536&lt;br /&gt;
&lt;br /&gt;
==== C7 plateau ====&lt;br /&gt;
&lt;br /&gt;
You can go from the pipe behind spawn to the pipe near the blue coin switch, then climb from there.&lt;br /&gt;
&lt;br /&gt;
==== C8 noteblock star ====&lt;br /&gt;
&lt;br /&gt;
After the noteblock, two 45° wallkicks can make it up to the last set of boxes in time.&lt;br /&gt;
&lt;br /&gt;
==== C8 panels ====&lt;br /&gt;
&lt;br /&gt;
You can grab the metal cap by lavaboosting onto the box, crawling off, and groundpounding. Mind the cap timer.&lt;br /&gt;
&lt;br /&gt;
==== C10 reds/80c ====&lt;br /&gt;
&lt;br /&gt;
Climb the house, then jump or dive rollout from the big flower.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 7 ====&lt;br /&gt;
&lt;br /&gt;
Wallkick up to the hot platforms, then use 2 bounces to get to the star. Video example: https://youtu.be/SPKdjsJ2sNo?t=942&lt;br /&gt;
&lt;br /&gt;
==== C12 shell skip ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Longjump from star 1 directly to the star platform. Video example: https://youtu.be/fGcsgy6Asng?t=1178&lt;br /&gt;
&lt;br /&gt;
- Hard: Angle setup and run onto the pyramid, then slidefall to the star platform. Video example: https://discord.com/channels/1345801058609270794/1346146151086428200/1467161782941519993&lt;br /&gt;
&lt;br /&gt;
==== C13 sewer reds ====&lt;br /&gt;
&lt;br /&gt;
Video reference with only wallkicks: https://youtu.be/rNy_wyVy4kQ&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes to the cannon area ====&lt;br /&gt;
&lt;br /&gt;
First, clear the bully. Then do 5 backflips, 2 lavabounces, and finally either dive through the heart or make it to the house in 2+1 bounces.&lt;br /&gt;
&lt;br /&gt;
==== C9 numbers ====&lt;br /&gt;
&lt;br /&gt;
You can twirl from the 4 to the 6. The only problem is that twirling on this flyguy can be pretty hard.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=51</id>
		<title>Star Revenge 0: Galaxy of Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=51"/>
		<updated>2026-03-07T15:23:13Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): /* C11 star 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some stars might expect backflip wallkicks instead of forward jumps, and some coin stars might require breakdances or water jumps to defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Forgo self-defense ====&lt;br /&gt;
&lt;br /&gt;
For some stars, the logic expects additional moves that will help you defend yourself against Flyguys, Lakitus, or other enemies. You can disable this feature here or by setting the main difficulty to Hard.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BCBCAC ====&lt;br /&gt;
&lt;br /&gt;
The answer to the Thwomp quiz, letting you skip the first half of Tower of Tempora. Disable if you want to climb the tower in full.&lt;br /&gt;
&lt;br /&gt;
==== v1.0.1 ====&lt;br /&gt;
&lt;br /&gt;
Only relevant if you want to play with rollouts - you can Reasonably enter OW2 on v1.0.1 using unreferenced walls, but I heard that later versions require Hard double turnaround dives.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== NBG ====&lt;br /&gt;
&lt;br /&gt;
Noteblock glitches. Most involve a frame-perfect dive, although the NBG to the tower in C5 can be retriably done using a boo bounce.&lt;br /&gt;
&lt;br /&gt;
==== Framewalk ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a relatively easy framewalk at the start of C6, and some strats for C6s3 involve framewalks as well. Climbing the big slope with nothing but a framewalk is additionally considered Hard.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== C14 sign ====&lt;br /&gt;
&lt;br /&gt;
There is a slightly non-obvious sign behind the secrets moat, which you can just swim to without needing any moves.&lt;br /&gt;
&lt;br /&gt;
==== S2 sign ====&lt;br /&gt;
&lt;br /&gt;
Above the clouds, there tower behind the pipe has a sign. Use a TJWK, an NBG, or a Hard longjump from the highest brick to reach it.&lt;br /&gt;
&lt;br /&gt;
==== B1 sign ====&lt;br /&gt;
&lt;br /&gt;
In Tower of Tempora, the beam with the last pole has a sign. An arch wallkick from the pole easily reaches it, but a Hard arch polejump also gets the job done.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== C1 island ====&lt;br /&gt;
&lt;br /&gt;
You can skip the cannon by swimming to the left edge of the island&#039;s slope, then using a steepjump dive, jumpkicks, or an Obscure sideflip to get up.&lt;br /&gt;
&lt;br /&gt;
==== C2s3 star grab ====&lt;br /&gt;
&lt;br /&gt;
To grab the star with jumpkicks, climb the slope then use the momentum to jump into the star.&lt;br /&gt;
&lt;br /&gt;
==== C3 lone house ====&lt;br /&gt;
&lt;br /&gt;
Instead of jumping from the pillar next to the warp, you can reach the star path directly from the ground with a good enough jump, longjump, or sideflip dive.&lt;br /&gt;
&lt;br /&gt;
==== C3 hidden pipe ====&lt;br /&gt;
&lt;br /&gt;
You can use water jumps to reach the pipe without a shell. The switch can be reached with a TJWK from the ground next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==== C5 cliff/town area ====&lt;br /&gt;
&lt;br /&gt;
- Reasonable: Doublejump onto the first arch of the star 1 path, then longjump to the grey slope.&lt;br /&gt;
&lt;br /&gt;
- Obscure: Use the pipe past the star 1 path to go all the way to the town area, then backtrack to the cliff area from there.&lt;br /&gt;
&lt;br /&gt;
==== C5 tower (NBG) ====&lt;br /&gt;
&lt;br /&gt;
Climb to the town, then use a boo bounce NBG from the highest noteblock to launch to the top few platforms of the tower. Video example: https://youtu.be/fGcsgy6Asng?t=670 (dive is not required)&lt;br /&gt;
&lt;br /&gt;
==== C6 pipe ====&lt;br /&gt;
&lt;br /&gt;
- Strict: Start from the pipe near star 2.&lt;br /&gt;
&lt;br /&gt;
- Obscure: From the cliff area, you can enter the star 7 pipe and go left, disobeying the sign.&lt;br /&gt;
&lt;br /&gt;
==== C7 star 3 path ====&lt;br /&gt;
&lt;br /&gt;
Two lavabounces from spawn.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C4 Metal cap skip ====&lt;br /&gt;
&lt;br /&gt;
From the 2d pipe exit (only requires entering the bottom middle pipe), you can reach the star platform with a variety of slopejump combos. Video example: https://youtu.be/fGcsgy6Asng?t=749&lt;br /&gt;
&lt;br /&gt;
==== C6 cliff area ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty easy longjump to the star 5 path, just need to dpad right for a bit and longjump from the sloped part of the sand pipe at full running speed. Video example: https://youtu.be/fGcsgy6Asng?t=536&lt;br /&gt;
&lt;br /&gt;
==== C7 plateau ====&lt;br /&gt;
&lt;br /&gt;
You can go from the pipe behind spawn to the pipe near the blue coin switch, then climb from there.&lt;br /&gt;
&lt;br /&gt;
==== C8 noteblock star ====&lt;br /&gt;
&lt;br /&gt;
After the noteblock, two 45° wallkicks can make it up to the last set of boxes in time.&lt;br /&gt;
&lt;br /&gt;
==== C8 panels ====&lt;br /&gt;
&lt;br /&gt;
You can grab the metal cap by lavaboosting onto the box, crawling off, and groundpounding. Mind the cap timer.&lt;br /&gt;
&lt;br /&gt;
==== C10 reds/80c ====&lt;br /&gt;
&lt;br /&gt;
Climb the house, then jump or dive rollout from the big flower.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 7 ====&lt;br /&gt;
&lt;br /&gt;
Wallkick up to the hot platforms, then use 2 bounces to get to the star. Video example: https://youtu.be/SPKdjsJ2sNo?t=942&lt;br /&gt;
&lt;br /&gt;
==== C12 shell skip ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Longjump from star 1 directly to the star platform. Video example: https://youtu.be/fGcsgy6Asng?t=1178&lt;br /&gt;
&lt;br /&gt;
- Hard: Angle setup and run onto the pyramid, then slidefall to the star platform. Video example: https://discord.com/channels/1345801058609270794/1346146151086428200/1467161782941519993&lt;br /&gt;
&lt;br /&gt;
==== C13 sewer reds ====&lt;br /&gt;
&lt;br /&gt;
Video reference with only wallkicks: https://youtu.be/rNy_wyVy4kQ&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes to the cannon area ====&lt;br /&gt;
&lt;br /&gt;
First, clear the bully. Then do 5 backflips, 2 lavabounces, and finally either dive through the heart or make it to the house in 2+1 bounces.&lt;br /&gt;
&lt;br /&gt;
==== C9 numbers ====&lt;br /&gt;
&lt;br /&gt;
You can twirl from the 4 to the 6. The only problem is that twirling on this flyguy can be pretty hard.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=50</id>
		<title>Star Revenge 0: Galaxy of Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=50"/>
		<updated>2026-03-07T15:20:02Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): /* Routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some stars might expect backflip wallkicks instead of forward jumps, and some coin stars might require breakdances or water jumps to defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Forgo self-defense ====&lt;br /&gt;
&lt;br /&gt;
For some stars, the logic expects additional moves that will help you defend yourself against Flyguys, Lakitus, or other enemies. You can disable this feature here or by setting the main difficulty to Hard.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BCBCAC ====&lt;br /&gt;
&lt;br /&gt;
The answer to the Thwomp quiz, letting you skip the first half of Tower of Tempora. Disable if you want to climb the tower in full.&lt;br /&gt;
&lt;br /&gt;
==== v1.0.1 ====&lt;br /&gt;
&lt;br /&gt;
Only relevant if you want to play with rollouts - you can Reasonably enter OW2 on v1.0.1 using unreferenced walls, but I heard that later versions require Hard double turnaround dives.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== NBG ====&lt;br /&gt;
&lt;br /&gt;
Noteblock glitches. Most involve a frame-perfect dive, although the NBG to the tower in C5 can be retriably done using a boo bounce.&lt;br /&gt;
&lt;br /&gt;
==== Framewalk ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a relatively easy framewalk at the start of C6, and some strats for C6s3 involve framewalks as well. Climbing the big slope with nothing but a framewalk is additionally considered Hard.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== C14 sign ====&lt;br /&gt;
&lt;br /&gt;
There is a slightly non-obvious sign behind the secrets moat, which you can just swim to without needing any moves.&lt;br /&gt;
&lt;br /&gt;
==== S2 sign ====&lt;br /&gt;
&lt;br /&gt;
Above the clouds, there tower behind the pipe has a sign. Use a TJWK, an NBG, or a Hard longjump from the highest brick to reach it.&lt;br /&gt;
&lt;br /&gt;
==== B1 sign ====&lt;br /&gt;
&lt;br /&gt;
In Tower of Tempora, the beam with the last pole has a sign. An arch wallkick from the pole easily reaches it, but a Hard arch polejump also gets the job done.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== C1 island ====&lt;br /&gt;
&lt;br /&gt;
You can skip the cannon by swimming to the left edge of the island&#039;s slope, then using a steepjump dive, jumpkicks, or an Obscure sideflip to get up.&lt;br /&gt;
&lt;br /&gt;
==== C2s3 star grab ====&lt;br /&gt;
&lt;br /&gt;
To grab the star with jumpkicks, climb the slope then use the momentum to jump into the star.&lt;br /&gt;
&lt;br /&gt;
==== C3 lone house ====&lt;br /&gt;
&lt;br /&gt;
Instead of jumping from the pillar next to the warp, you can reach the star path directly from the ground with a good enough jump, longjump, or sideflip dive.&lt;br /&gt;
&lt;br /&gt;
==== C3 hidden pipe ====&lt;br /&gt;
&lt;br /&gt;
You can use water jumps to reach the pipe without a shell. The switch can be reached with a TJWK from the ground next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==== C5 cliff/town area ====&lt;br /&gt;
&lt;br /&gt;
- Reasonable: Doublejump onto the first arch of the star 1 path, then longjump to the grey slope.&lt;br /&gt;
&lt;br /&gt;
- Obscure: Use the pipe past the star 1 path to go all the way to the town area, then backtrack to the cliff area from there.&lt;br /&gt;
&lt;br /&gt;
==== C5 tower (NBG) ====&lt;br /&gt;
&lt;br /&gt;
Climb to the town, then use a boo bounce NBG from the highest noteblock to launch to the top few platforms of the tower. Video example: https://youtu.be/fGcsgy6Asng?t=670 (dive is not required)&lt;br /&gt;
&lt;br /&gt;
==== C6 pipe ====&lt;br /&gt;
&lt;br /&gt;
- Strict: Start from the pipe near star 2.&lt;br /&gt;
&lt;br /&gt;
- Obscure: From the cliff area, you can enter the star 7 pipe and go left, disobeying the sign.&lt;br /&gt;
&lt;br /&gt;
==== C7 star 3 path ====&lt;br /&gt;
&lt;br /&gt;
Two lavabounces from spawn.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C4 Metal cap skip ====&lt;br /&gt;
&lt;br /&gt;
From the 2d pipe exit (only requires entering the bottom middle pipe), you can reach the star platform with a variety of slopejump combos. Video example: https://youtu.be/fGcsgy6Asng?t=749&lt;br /&gt;
&lt;br /&gt;
==== C6 cliff area ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty easy longjump to the star 5 path, just need to dpad right for a bit and longjump from the sloped part of the sand pipe at full running speed. Video example: https://youtu.be/fGcsgy6Asng?t=536&lt;br /&gt;
&lt;br /&gt;
==== C7 plateau ====&lt;br /&gt;
&lt;br /&gt;
You can go from the pipe behind spawn to the pipe near the blue coin switch, then climb from there.&lt;br /&gt;
&lt;br /&gt;
==== C8 noteblock star ====&lt;br /&gt;
&lt;br /&gt;
After the noteblock, two 45° wallkicks can make it up to the last set of boxes in time.&lt;br /&gt;
&lt;br /&gt;
==== C8 panels ====&lt;br /&gt;
&lt;br /&gt;
You can grab the metal cap by lavaboosting onto the box, crawling off, and groundpounding. Mind the cap timer.&lt;br /&gt;
&lt;br /&gt;
==== C10 reds/80c ====&lt;br /&gt;
&lt;br /&gt;
Climb the house, then jump or dive rollout from the big flower.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 7 ====&lt;br /&gt;
&lt;br /&gt;
Wallkick up to the hot platforms, then use 2 bounces to get to the star.&lt;br /&gt;
&lt;br /&gt;
==== C12 shell skip ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Longjump from star 1 directly to the star platform. Video example: https://youtu.be/fGcsgy6Asng?t=1178&lt;br /&gt;
&lt;br /&gt;
- Hard: Angle setup and run onto the pyramid, then slidefall to the star platform. Video example: https://discord.com/channels/1345801058609270794/1346146151086428200/1467161782941519993&lt;br /&gt;
&lt;br /&gt;
==== C13 sewer reds ====&lt;br /&gt;
&lt;br /&gt;
Video reference with only wallkicks: https://youtu.be/rNy_wyVy4kQ&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes to the cannon area ====&lt;br /&gt;
&lt;br /&gt;
First, clear the bully. Then do 5 backflips, 2 lavabounces, and finally either dive through the heart or make it to the house in 2+1 bounces.&lt;br /&gt;
&lt;br /&gt;
==== C9 numbers ====&lt;br /&gt;
&lt;br /&gt;
You can twirl from the 4 to the 6. The only problem is that twirling on this flyguy can be pretty hard.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=49</id>
		<title>Star Revenge 0: Galaxy of Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Star_Revenge_0:_Galaxy_of_Origins&amp;diff=49"/>
		<updated>2026-03-07T15:16:38Z</updated>

		<summary type="html">&lt;p&gt;Iwer Sonsch (probably): Hints for the SR0 move rando logic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere. Some stars might expect backflip wallkicks instead of forward jumps, and some coin stars might require breakdances or water jumps to defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach light kaizo difficulty, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Forgo self-defense ====&lt;br /&gt;
&lt;br /&gt;
For some stars, the logic expects additional moves that will help you defend yourself against Flyguys, Lakitus, or other enemies. You can disable this feature here or by setting the main difficulty to Hard.&lt;br /&gt;
&lt;br /&gt;
=== Hack-specific options ===&lt;br /&gt;
&lt;br /&gt;
==== BCBCAC ====&lt;br /&gt;
&lt;br /&gt;
The answer to the Thwomp quiz, letting you skip the first half of Tower of Tempora. Disable if you want to climb the tower in full.&lt;br /&gt;
&lt;br /&gt;
==== v1.0.1 ====&lt;br /&gt;
&lt;br /&gt;
Only relevant if you want to play with rollouts - you can Reasonably enter OW2 on v1.0.1 using unreferenced walls, but I heard that later versions require Hard double turnaround dives.&lt;br /&gt;
&lt;br /&gt;
=== Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== NBG ====&lt;br /&gt;
&lt;br /&gt;
Noteblock glitches. Most involve a frame-perfect dive, although the NBG to the tower in C5 can be retriably done using a boo bounce.&lt;br /&gt;
&lt;br /&gt;
==== Framewalk ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a relatively easy framewalk at the start of C6, and some strats for C6s3 involve framewalks as well. Climbing the big slope with nothing but a framewalk is additionally considered Hard.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== C14 sign ====&lt;br /&gt;
&lt;br /&gt;
There is a slightly non-obvious sign behind the secrets moat, which you can just swim to without needing any moves.&lt;br /&gt;
&lt;br /&gt;
==== S2 sign ====&lt;br /&gt;
&lt;br /&gt;
Above the clouds, there tower behind the pipe has a sign. Use a TJWK, an NBG, or a Hard longjump from the highest brick to reach it.&lt;br /&gt;
&lt;br /&gt;
==== B1 sign ====&lt;br /&gt;
&lt;br /&gt;
In Tower of Tempora, the beam with the last pole has a sign. An arch wallkick from the pole easily reaches it, but a Hard arch polejump also gets the job done.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== C1 island ====&lt;br /&gt;
&lt;br /&gt;
You can skip the cannon by swimming to the left edge of the island&#039;s slope, then using a steepjump dive, jumpkicks, or an Obscure sideflip to get up.&lt;br /&gt;
&lt;br /&gt;
==== C2s3 star grab ====&lt;br /&gt;
&lt;br /&gt;
To grab the star with jumpkicks, climb the slope then use the momentum to jump into the star.&lt;br /&gt;
&lt;br /&gt;
==== C3 lone house ====&lt;br /&gt;
&lt;br /&gt;
Instead of jumping from the pillar next to the warp, you can reach the star path directly from the ground with a good enough jump, longjump, or sideflip dive.&lt;br /&gt;
&lt;br /&gt;
==== C3 hidden pipe ====&lt;br /&gt;
&lt;br /&gt;
You can use water jumps to reach the pipe without a shell. The switch can be reached with a TJWK from the ground next to the pipe.&lt;br /&gt;
&lt;br /&gt;
==== C5 cliff/town area ====&lt;br /&gt;
&lt;br /&gt;
- Reasonable: Doublejump onto the first arch of the star 1 path, then longjump to the grey slope.&lt;br /&gt;
&lt;br /&gt;
- Obscure: Use the pipe past the star 1 path to go all the way to the town area, then backtrack to the cliff area from there.&lt;br /&gt;
&lt;br /&gt;
==== C5 tower (NBG) ====&lt;br /&gt;
&lt;br /&gt;
Climb to the town, then use a boo bounce NBG from the highest noteblock to launch to the top few platforms of the tower. Video example: https://youtu.be/fGcsgy6Asng?t=670 (dive is not required)&lt;br /&gt;
&lt;br /&gt;
==== C6 pipe ====&lt;br /&gt;
&lt;br /&gt;
- Strict: Start from the pipe near star 2.&lt;br /&gt;
&lt;br /&gt;
- Obscure: From the cliff area, you can enter the star 7 pipe and go left, disobeying the sign.&lt;br /&gt;
&lt;br /&gt;
==== C7 star 3 path ====&lt;br /&gt;
&lt;br /&gt;
Two lavabounces from spawn.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C4 Metal cap skip ====&lt;br /&gt;
&lt;br /&gt;
From the 2d pipe exit (only requires entering the bottom middle pipe), you can reach the star platform with a variety of slopejump combos.&lt;br /&gt;
&lt;br /&gt;
==== C6 cliff area ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s a pretty easy longjump to the star 5 path, just need to dpad right for a bit and longjump from the sloped part of the sand pipe at full running speed. Video example: https://youtu.be/fGcsgy6Asng?t=536&lt;br /&gt;
&lt;br /&gt;
==== C7 plateau ====&lt;br /&gt;
&lt;br /&gt;
You can go from the pipe behind spawn to the pipe near the blue coin switch, then climb from there.&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes over lava ===&lt;br /&gt;
&lt;br /&gt;
- Obscure: Memorize 2 cannon shots.&lt;br /&gt;
&lt;br /&gt;
==== C8 noteblock star ====&lt;br /&gt;
&lt;br /&gt;
After the noteblock, two 45° wallkicks can make it up to the last set of boxes in time.&lt;br /&gt;
&lt;br /&gt;
==== C8 panels ====&lt;br /&gt;
&lt;br /&gt;
You can grab the metal cap by lavaboosting onto the box, crawling off, and groundpounding. Mind the cap timer.&lt;br /&gt;
&lt;br /&gt;
==== C10 reds/80c ====&lt;br /&gt;
&lt;br /&gt;
Climb the house, then jump or dive rollout from the big flower.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 7 ====&lt;br /&gt;
&lt;br /&gt;
Wallkick up to the hot platforms, then use 2 bounces to get to the star.&lt;br /&gt;
&lt;br /&gt;
==== C12 shell skip ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Longjump from star 1 directly to the star platform. Video example: https://youtu.be/fGcsgy6Asng?t=1178&lt;br /&gt;
&lt;br /&gt;
- Hard: Angle setup and run onto the pyramid, then slidefall to the star platform. Video example: https://discord.com/channels/1345801058609270794/1346146151086428200/1467161782941519993&lt;br /&gt;
&lt;br /&gt;
==== C13 sewer reds ====&lt;br /&gt;
&lt;br /&gt;
Video reference with only wallkicks: https://youtu.be/rNy_wyVy4kQ&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== C8 boxes to the cannon area ====&lt;br /&gt;
&lt;br /&gt;
First, clear the bully. Then do 5 backflips, 2 lavabounces, and finally either dive through the heart or make it to the house in 2+1 bounces.&lt;br /&gt;
&lt;br /&gt;
==== C9 numbers ====&lt;br /&gt;
&lt;br /&gt;
You can twirl from the 4 to the 6. The only problem is that twirling on this flyguy can be pretty hard.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
</feed>