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	<title>24 Hour Hack - Revision history</title>
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	<updated>2026-04-22T21:51:19Z</updated>
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		<id>https://wiki.dnvic.com/index.php?title=24_Hour_Hack&amp;diff=60&amp;oldid=prev</id>
		<title>DNVIC: Created page with &quot;=== Note === Entrance Tickets + Move Randomization will not work as there will be too many items and not enough locations. You can only choose one or the other  == Hack-specific Options ==  === v1.3 === Logic is adjusted for the hack in version 1.3 and below  === OverworldSign === The overworld sign in this hack disappears if you have &gt;20 stars. It&#039;s at the start of the game and can be gotten with only any rollout/jump in move rando, so it seems very unlikely that you wo...&quot;</title>
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		<updated>2026-03-14T23:53:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Note === Entrance Tickets + Move Randomization will not work as there will be too many items and not enough locations. You can only choose one or the other  == Hack-specific Options ==  === v1.3 === Logic is adjusted for the hack in version 1.3 and below  === OverworldSign === The overworld sign in this hack disappears if you have &amp;gt;20 stars. It&amp;#039;s at the start of the game and can be gotten with only any rollout/jump in move rando, so it seems very unlikely that you wo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Note ===&lt;br /&gt;
Entrance Tickets + Move Randomization will not work as there will be too many items and not enough locations. You can only choose one or the other&lt;br /&gt;
&lt;br /&gt;
== Hack-specific Options ==&lt;br /&gt;
&lt;br /&gt;
=== v1.3 ===&lt;br /&gt;
Logic is adjusted for the hack in version 1.3 and below&lt;br /&gt;
&lt;br /&gt;
=== OverworldSign ===&lt;br /&gt;
The overworld sign in this hack disappears if you have &amp;gt;20 stars. It&amp;#039;s at the start of the game and can be gotten with only any rollout/jump in move rando, so it seems very unlikely that you would not get access to the sign before you get 20 stars. However permanently missable locations are a bit unorthodox in AP so its an option that you have to enable.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Reasonable ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Star 1 Hill with Kick ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Kick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of going over the gap before the piranha plant, kick up the slope&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Path Stargrab with nothing ====&lt;br /&gt;
Needs: Nothing&lt;br /&gt;
&lt;br /&gt;
Walk up the slope on the right of the star, and bellyslide rollout into the star.&lt;br /&gt;
&lt;br /&gt;
==== Course 1 King Bob-omb stargrab with Backflip ====&lt;br /&gt;
Needs:&amp;lt;code&amp;gt;|Backflip| and  (|Kick| or |Dive|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cant get up the hill with backflip, however you can kick up the hill or use the momentum from a dive.&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Koopa the Quick with Kick ====&lt;br /&gt;
Needs:|Kick|&lt;br /&gt;
&lt;br /&gt;
Use the kick to kick all the way up the hill. Timing may be a bit tight&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Scaffolding Skip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Jump| and |Kick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump kick up the slope next to the scaffolding until you are high enough that you can jump and reach the star/red coin&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Cannon Entry with Backflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Backflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stand on the little side railing, and with the right alignment, you can backflip onto the cannon platform&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Cannon Entry with Long Jump ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Long Jump| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long jump off the little side railing with a good angle, and wallkick off the wall and ledgegrab the side.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Course 2 Shelves with Backflip/Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| or |Backflip|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You need to use the Backflip/Sideflip on the very edge of the lower shelf and then as you jump hold towards the edge so mario moves far enough while he&amp;#039;s in midair to hit the wall instead of the ceiling&lt;br /&gt;
&lt;br /&gt;
==== Course 3 Sign ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Triple Jump| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You need to triple jump off of King Whomp on act 1, while he is getting up from stomping down, towards where the elevators are on the other acts, and wallkick off the top wall and land on the castle. There go to where star 3 normally is, and there is a hidden sign. You can also grab the star there, which is actually star 7 instead of star 3 as a little &amp;#039;reward&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Course 4 Star 1 with Sideflip ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Sideflip| and |Wallkick|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is hardest on the last jump, you need to firsty the wall adjacent to the platform you are standing on at a near 45 degree angle, and you might get far enough to reach the platform you want to land on. Then you wallkick that platform and then wallkick the wall that leads to and you&amp;#039;ll land on it.&lt;br /&gt;
&lt;br /&gt;
==== Bowser 1 Reds without Triple Jump ====&lt;br /&gt;
Needs:&amp;lt;code&amp;gt;((|Double Jump| or |Sideflip|) and |Ground Pound|) or (|Double Jump| and |Kick| and |Dive|)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get up the spinning platforms: It&amp;#039;s possible with kick or ground pound and double jump or sideflip, however its quite difficult. Just keep trying to ground pound/kick into the second platform and eventually you&amp;#039;ll make it. The red above the big slope requires either ground pounding with double jump/sideflip, or a speedkick double jump kick.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Framewalks ===&lt;br /&gt;
&lt;br /&gt;
===== Reasonable =====&lt;br /&gt;
&lt;br /&gt;
===== Course 1 Path Framewalk =====&lt;br /&gt;
Needs: Nothing&lt;br /&gt;
&lt;br /&gt;
Before the path, framewalk up the side of the slope&lt;br /&gt;
&lt;br /&gt;
===== Course 1 King-Bob-Omb framewalk =====&lt;br /&gt;
Needs: Nothing&lt;br /&gt;
&lt;br /&gt;
Framewalk up the side of King Bob-Omb&amp;#039;s arena&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
==== Course 1 Path Framewalk with Koopa Race ====&lt;br /&gt;
Needs: &amp;lt;code&amp;gt;|Dive|&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The framewalk is the same as the c1 path framewalk, doing it in the time of the koopa race however is difficult.&lt;br /&gt;
[[Category:Hack]]&lt;br /&gt;
[[Category:Hacks with Entrance Tickets]]&lt;br /&gt;
[[Category:Hacks with Move Randomization]]&lt;/div&gt;</summary>
		<author><name>DNVIC</name></author>
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