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	<id>https://wiki.dnvic.com/index.php?action=history&amp;feed=atom&amp;title=Plutonium_Mario_64</id>
	<title>Plutonium Mario 64 - Revision history</title>
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	<updated>2026-04-22T21:52:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=69&amp;oldid=prev</id>
		<title>Iwer Sonsch (probably): Category links</title>
		<link rel="alternate" type="text/html" href="https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=69&amp;oldid=prev"/>
		<updated>2026-04-08T17:19:50Z</updated>

		<summary type="html">&lt;p&gt;Category links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:19, 8 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l186&quot;&gt;Line 186:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 186:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grind out a firsty chain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grind out a firsty chain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Hacks with Move Randomization]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Hacks with Entrance Tickets]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Hack]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
	<entry>
		<id>https://wiki.dnvic.com/index.php?title=Plutonium_Mario_64&amp;diff=68&amp;oldid=prev</id>
		<title>Iwer Sonsch (probably): Page created</title>
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		<updated>2026-04-08T17:19:19Z</updated>

		<summary type="html">&lt;p&gt;Page created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
==== Strict ====&lt;br /&gt;
&lt;br /&gt;
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable ====&lt;br /&gt;
&lt;br /&gt;
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.&lt;br /&gt;
&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
&lt;br /&gt;
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere.&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
Movement might reach low light kaizo difficulty at times, and savestate practice or a video example might be highly recommended for some skips.&lt;br /&gt;
&lt;br /&gt;
==== Full kaizo ====&lt;br /&gt;
&lt;br /&gt;
Some of the most frustrating and precise strats are only in logic with this setting. Remember to enable Hard as well when using this option.&lt;br /&gt;
&lt;br /&gt;
=== Star Display Warps ===&lt;br /&gt;
&lt;br /&gt;
Disables most of the stage entry logic, assuming that Star Display will be used to enter the courses when needed. Remember to enable level tickets.&lt;br /&gt;
&lt;br /&gt;
This option can allow for a more randomized level unlock order, as well as a few jumpless strategies in course 6 and beyond.&lt;br /&gt;
&lt;br /&gt;
== Strats ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
==== B3 navigation ====&lt;br /&gt;
&lt;br /&gt;
You want to make your way to the low pipe next to the donut maze. Reasonably speaking, you can just longjump to it rightaway.&lt;br /&gt;
&lt;br /&gt;
=== Obscure ===&lt;br /&gt;
&lt;br /&gt;
==== C1 switch ====&lt;br /&gt;
&lt;br /&gt;
The ledge towards the star is a slope, so you can just run onto it and slopejump.&lt;br /&gt;
&lt;br /&gt;
==== C2 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
Wait for the box to respawn, then get the cap, sideflip onto the box, and doublejump off.&lt;br /&gt;
&lt;br /&gt;
==== C3 roof ====&lt;br /&gt;
&lt;br /&gt;
You can reach the ending area with the cannon.&lt;br /&gt;
&lt;br /&gt;
==== C5 planks ====&lt;br /&gt;
&lt;br /&gt;
Longjump past the last plank and straight to the pillar.&lt;br /&gt;
&lt;br /&gt;
==== C6 secrets ====&lt;br /&gt;
&lt;br /&gt;
For the wallkick secret, you can climb the spire and jump down&lt;br /&gt;
&lt;br /&gt;
==== C7 lavafalls ====&lt;br /&gt;
&lt;br /&gt;
Needs either a jump into the star or an extra bounce using coins from the chuckya.&lt;br /&gt;
&lt;br /&gt;
==== C7 volcano ====&lt;br /&gt;
&lt;br /&gt;
- Obscure: Shoot the cannon to the ceiling behind the chuckya platform, such that you bonk and land on the platform&lt;br /&gt;
&lt;br /&gt;
- Hard: Ride the shell into the volcano, then do the obscure strat&lt;br /&gt;
&lt;br /&gt;
==== C8 sewer path ====&lt;br /&gt;
&lt;br /&gt;
Reference video: https://youtu.be/eJ1KfCfYGaw&lt;br /&gt;
&lt;br /&gt;
==== C8 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
You can use the cannons to reach the vanish cap.&lt;br /&gt;
&lt;br /&gt;
==== C9 poison ====&lt;br /&gt;
&lt;br /&gt;
The non-moving purple floor is pyramid sand. With a sideflip, you can go onto the log then sideflip up to the normal floor.&lt;br /&gt;
&lt;br /&gt;
==== C10 tower ====&lt;br /&gt;
&lt;br /&gt;
Might have to chain wallkicks at the back of the tower if you can&amp;#039;t break the boxes.&lt;br /&gt;
&lt;br /&gt;
==== C11 right path ====&lt;br /&gt;
&lt;br /&gt;
Backflip wallkicks are once again hard. The cannon is much easier.&lt;br /&gt;
&lt;br /&gt;
==== C11 star 3 ====&lt;br /&gt;
&lt;br /&gt;
You can longjump from star 1.&lt;br /&gt;
&lt;br /&gt;
==== C11 cannon ====&lt;br /&gt;
&lt;br /&gt;
Aim exactly at the highest coin for a jumpless stargrab.&lt;br /&gt;
&lt;br /&gt;
==== C12 timer ====&lt;br /&gt;
&lt;br /&gt;
The timer is 48 seconds. You can backflip on, walk up, deal with the Lakitu, and backflip to the finish line.&lt;br /&gt;
&lt;br /&gt;
==== C12 vanish cap ====&lt;br /&gt;
&lt;br /&gt;
Just an arch wallkick.&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
==== Water level boxes ====&lt;br /&gt;
&lt;br /&gt;
Practice makes the master.&lt;br /&gt;
&lt;br /&gt;
==== C1 pillars ====&lt;br /&gt;
&lt;br /&gt;
Wallkicks (this is a stub)&lt;br /&gt;
&lt;br /&gt;
==== C1 reds ====&lt;br /&gt;
&lt;br /&gt;
Break the ivy at the very edge and ledgegrab, then use whatever moves you have to quickly move across the pit. Might take a few retries.&lt;br /&gt;
&lt;br /&gt;
==== C2 spawn ====&lt;br /&gt;
&lt;br /&gt;
Goomba bounce&lt;br /&gt;
&lt;br /&gt;
==== C5 vanish ====&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t try to backflip, just run off at good angles and wallkick.&lt;br /&gt;
&lt;br /&gt;
==== C5 reds ====&lt;br /&gt;
&lt;br /&gt;
To return from the planks, breakdance the pokey down to size 2, then longjump bounce on it. Reference video: https://youtu.be/McD5d9F6ib4&lt;br /&gt;
&lt;br /&gt;
==== C5 hidden ====&lt;br /&gt;
&lt;br /&gt;
The cactus in front of the pit is more climbable than it looks.&lt;br /&gt;
&lt;br /&gt;
==== C6 elevator ====&lt;br /&gt;
&lt;br /&gt;
Run off at the right time and do 2 wallkicks.&lt;br /&gt;
&lt;br /&gt;
==== C6 metal cap ====&lt;br /&gt;
&lt;br /&gt;
Reference video: https://youtu.be/OejE9oS_4SY&lt;br /&gt;
&lt;br /&gt;
==== C6 reds ====&lt;br /&gt;
&lt;br /&gt;
A backflip wallkick into a crossover. Reference video: https://youtu.be/Jr9XhtB08eU&lt;br /&gt;
&lt;br /&gt;
==== C7 reds ====&lt;br /&gt;
&lt;br /&gt;
- Shell: Lavabounce on a koopa and use its shell to run over a second koopa, leaving enough coins on the bridge to survive the reclimb&lt;br /&gt;
&lt;br /&gt;
- Cap+dive: From the shell star island, rush to the lavafall red and use the cap to survive the way back&lt;br /&gt;
&lt;br /&gt;
==== C9 tree ====&lt;br /&gt;
&lt;br /&gt;
A bunch of backflip wallkicks that could use some scouting or practice.&lt;br /&gt;
&lt;br /&gt;
==== C12 reds ====&lt;br /&gt;
&lt;br /&gt;
More unintuitive backflip wallkicks.&lt;br /&gt;
&lt;br /&gt;
=== Full kaizo ===&lt;br /&gt;
&lt;br /&gt;
==== Water level secrets ====&lt;br /&gt;
&lt;br /&gt;
A Skeeter bounce. Isn&amp;#039;t even consistent.&lt;br /&gt;
&lt;br /&gt;
==== C2 bridge ====&lt;br /&gt;
&lt;br /&gt;
At a specific point in the cycle, you can run off and just barely wallkick, and somehow that lets you get the star jumpless.&lt;br /&gt;
&lt;br /&gt;
==== C2 reds ====&lt;br /&gt;
&lt;br /&gt;
Reclimb meaning 2 goomba bounces&lt;br /&gt;
&lt;br /&gt;
==== C3 long climb ====&lt;br /&gt;
&lt;br /&gt;
The small platforms and box switch are hard enough with just Sideflip, but the last big gap is just way too precise.&lt;br /&gt;
&lt;br /&gt;
==== MC enemy path ====&lt;br /&gt;
&lt;br /&gt;
Dive to slide off, then hit 2 firsties with good straining.&lt;br /&gt;
&lt;br /&gt;
==== C8 crates ====&lt;br /&gt;
&lt;br /&gt;
Grind out a firsty chain.&lt;/div&gt;</summary>
		<author><name>Iwer Sonsch (probably)</name></author>
	</entry>
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