Plutonium Mario 64

From SM64 Romhacks Archipelago Wiki
Revision as of 17:19, 8 April 2026 by Iwer Sonsch (probably) (talk | contribs) (Category links)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Settings

Difficulty

Strict

Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.

Reasonable

Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.

Obscure

Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere.

Hard

Movement might reach low light kaizo difficulty at times, and savestate practice or a video example might be highly recommended for some skips.

Full kaizo

Some of the most frustrating and precise strats are only in logic with this setting. Remember to enable Hard as well when using this option.

Star Display Warps

Disables most of the stage entry logic, assuming that Star Display will be used to enter the courses when needed. Remember to enable level tickets.

This option can allow for a more randomized level unlock order, as well as a few jumpless strategies in course 6 and beyond.

Strats

General

B3 navigation

You want to make your way to the low pipe next to the donut maze. Reasonably speaking, you can just longjump to it rightaway.

Obscure

C1 switch

The ledge towards the star is a slope, so you can just run onto it and slopejump.

C2 vanish cap

Wait for the box to respawn, then get the cap, sideflip onto the box, and doublejump off.

C3 roof

You can reach the ending area with the cannon.

C5 planks

Longjump past the last plank and straight to the pillar.

C6 secrets

For the wallkick secret, you can climb the spire and jump down

C7 lavafalls

Needs either a jump into the star or an extra bounce using coins from the chuckya.

C7 volcano

- Obscure: Shoot the cannon to the ceiling behind the chuckya platform, such that you bonk and land on the platform

- Hard: Ride the shell into the volcano, then do the obscure strat

C8 sewer path

Reference video: https://youtu.be/eJ1KfCfYGaw

C8 vanish cap

You can use the cannons to reach the vanish cap.

C9 poison

The non-moving purple floor is pyramid sand. With a sideflip, you can go onto the log then sideflip up to the normal floor.

C10 tower

Might have to chain wallkicks at the back of the tower if you can't break the boxes.

C11 right path

Backflip wallkicks are once again hard. The cannon is much easier.

C11 star 3

You can longjump from star 1.

C11 cannon

Aim exactly at the highest coin for a jumpless stargrab.

C12 timer

The timer is 48 seconds. You can backflip on, walk up, deal with the Lakitu, and backflip to the finish line.

C12 vanish cap

Just an arch wallkick.

Hard

Water level boxes

Practice makes the master.

C1 pillars

Wallkicks (this is a stub)

C1 reds

Break the ivy at the very edge and ledgegrab, then use whatever moves you have to quickly move across the pit. Might take a few retries.

C2 spawn

Goomba bounce

C5 vanish

Don't try to backflip, just run off at good angles and wallkick.

C5 reds

To return from the planks, breakdance the pokey down to size 2, then longjump bounce on it. Reference video: https://youtu.be/McD5d9F6ib4

C5 hidden

The cactus in front of the pit is more climbable than it looks.

C6 elevator

Run off at the right time and do 2 wallkicks.

C6 metal cap

Reference video: https://youtu.be/OejE9oS_4SY

C6 reds

A backflip wallkick into a crossover. Reference video: https://youtu.be/Jr9XhtB08eU

C7 reds

- Shell: Lavabounce on a koopa and use its shell to run over a second koopa, leaving enough coins on the bridge to survive the reclimb

- Cap+dive: From the shell star island, rush to the lavafall red and use the cap to survive the way back

C9 tree

A bunch of backflip wallkicks that could use some scouting or practice.

C12 reds

More unintuitive backflip wallkicks.

Full kaizo

Water level secrets

A Skeeter bounce. Isn't even consistent.

C2 bridge

At a specific point in the cycle, you can run off and just barely wallkick, and somehow that lets you get the star jumpless.

C2 reds

Reclimb meaning 2 goomba bounces

C3 long climb

The small platforms and box switch are hard enough with just Sideflip, but the last big gap is just way too precise.

MC enemy path

Dive to slide off, then hit 2 firsties with good straining.

C8 crates

Grind out a firsty chain.