Plutonium Mario 64
Settings
Difficulty
Strict
Movement and star paths should feel somewhat natural in most places. If a forward jump is expected, you will have Jump or Longjump available.
Reasonable
Movement and shortcuts should be sightreadable. Sideflip counts as a forward jump, and Dive Rollouts might be expected for clearing flat gaps.
Obscure
Movement might feel unclear without savestate practice, but should be consistent if you know how to do it. The path to each star could be anywhere.
Hard
Movement might reach low light kaizo difficulty at times, and savestate practice or a video example might be highly recommended for some skips.
Full kaizo
Some of the most frustrating and precise strats are only in logic with this setting. Remember to enable Hard as well when using this option.
Star Display Warps
Disables most of the stage entry logic, assuming that Star Display will be used to enter the courses when needed. Remember to enable level tickets.
This option can allow for a more randomized level unlock order, as well as a few jumpless strategies in course 6 and beyond.
Strats
General
B3 navigation
You want to make your way to the low pipe next to the donut maze. Reasonably speaking, you can just longjump to it rightaway.
Obscure
C1 switch
The ledge towards the star is a slope, so you can just run onto it and slopejump.
C2 vanish cap
Wait for the box to respawn, then get the cap, sideflip onto the box, and doublejump off.
C3 roof
You can reach the ending area with the cannon.
C5 planks
Longjump past the last plank and straight to the pillar.
C6 secrets
For the wallkick secret, you can climb the spire and jump down
C7 lavafalls
Needs either a jump into the star or an extra bounce using coins from the chuckya.
C7 volcano
- Obscure: Shoot the cannon to the ceiling behind the chuckya platform, such that you bonk and land on the platform
- Hard: Ride the shell into the volcano, then do the obscure strat
C8 sewer path
Reference video: https://youtu.be/eJ1KfCfYGaw
C8 vanish cap
You can use the cannons to reach the vanish cap.
C9 poison
The non-moving purple floor is pyramid sand. With a sideflip, you can go onto the log then sideflip up to the normal floor.
C10 tower
Might have to chain wallkicks at the back of the tower if you can't break the boxes.
C11 right path
Backflip wallkicks are once again hard. The cannon is much easier.
C11 star 3
You can longjump from star 1.
C11 cannon
Aim exactly at the highest coin for a jumpless stargrab.
C12 timer
The timer is 48 seconds. You can backflip on, walk up, deal with the Lakitu, and backflip to the finish line.
C12 vanish cap
Just an arch wallkick.
Hard
Water level boxes
Practice makes the master.
C1 pillars
Wallkicks (this is a stub)
C1 reds
Break the ivy at the very edge and ledgegrab, then use whatever moves you have to quickly move across the pit. Might take a few retries.
C2 spawn
Goomba bounce
C5 vanish
Don't try to backflip, just run off at good angles and wallkick.
C5 reds
To return from the planks, breakdance the pokey down to size 2, then longjump bounce on it. Reference video: https://youtu.be/McD5d9F6ib4
C5 hidden
The cactus in front of the pit is more climbable than it looks.
C6 elevator
Run off at the right time and do 2 wallkicks.
C6 metal cap
Reference video: https://youtu.be/OejE9oS_4SY
C6 reds
A backflip wallkick into a crossover. Reference video: https://youtu.be/Jr9XhtB08eU
C7 reds
- Shell: Lavabounce on a koopa and use its shell to run over a second koopa, leaving enough coins on the bridge to survive the reclimb
- Cap+dive: From the shell star island, rush to the lavafall red and use the cap to survive the way back
C9 tree
A bunch of backflip wallkicks that could use some scouting or practice.
C12 reds
More unintuitive backflip wallkicks.
Full kaizo
Water level secrets
A Skeeter bounce. Isn't even consistent.
C2 bridge
At a specific point in the cycle, you can run off and just barely wallkick, and somehow that lets you get the star jumpless.
C2 reds
Reclimb meaning 2 goomba bounces
C3 long climb
The small platforms and box switch are hard enough with just Sideflip, but the last big gap is just way too precise.
MC enemy path
Dive to slide off, then hit 2 firsties with good straining.
C8 crates
Grind out a firsty chain.